Destroying the ammo on the BMPT has no effect on the ATGM as far as i’m aware
Feel like the namer needs the ammo boxes more, pretty screwed once the turret takes a hit and the belt detonates
I have no feedback to give, other than just to say Thank You Gaijin for killing an entire BR for some nations with this vehicle. You clearly do not care about genuine feedback that has been given to you about this vehicle. You only care about the sales it generates while pretending to care what anyone has to say.
I hope more people stop spending money with your company as you genuinely do not deserve it at all.
Fun fact, it appears that the Grenade launcher with it’s 3mm of pen can go trough the underside of a Type-16 which seems strange since that’s 15mm of RHA ontop of another 15mm RHA :D
That is a super annoying bug for vehicles with transmissions exterior to their armor model.
You can overpressure them with low penetration HE by hitting the transmission module (that is 1000% artificially made extremely fragile) and that ignores the armor plates between the exterior of the tank and the transmission.
It’s especially easy to do if you fight a VBCI, where the suspension and transmission are just one gigantic exposed hitbox that allows 23mm HE to overpressure the vehicle when it should be functionally immune to that ammo.
Puma has blowout panels and all the ready-to-use ammunition is stowed outside of the crew-compartment.
The additional-stowage in the hull (not ready-to-use rack) will kill the vehicle if destroyed.
Same applies to VBCI-2 (MCT30).
BMPT does not have blowout-panels, does not have a feeding system separated from the crew-compartment and does not have an ammunition-stowage outside of the crew-compartment.
Puma loses 200 shells while bmpt loses around 20 and that’s on only one gun, you can still shoot with the other. And for some arcane reason, the bmpt also gets an ammo box, so you could ammo rack it 40 times until it runs out of ammo in each gun and then he can replace it all in 20 seconds.
Also, even with those blow out panels, the VBCI is now killable from ammo detonation since the blow out panels nerf from a few months ago. Idk about the Puma
Any BR > 10.3 was destroyed by the BMPT. It only needs a small slope to be invulnerable. I really don’t understand why there is a “probability of sympathetic detonation” for the ammunition rack that runs through the vehicle body. Gaijin symbolically added that “sympathetic detonation would destroy the breech, fire control system…” But when both ammunition belts explode, hahaha, it becomes empty there. The BMPT continues to fire. An empty rack is firing. How ridiculous! They could have upgraded the 2S38’s turret ammunition belt to have a “probability of sympathetic detonation” as well
10.7-12.0 BR GRB.
Currently these BRs unplayable if someone decides to grind line-up or simply upgrade vehicle from stock. I’m aware of it’s hard task for every nation but since somebody in Gaijin decided to release BPMTs to USSR, having insanely increased armor, and survivability, better than any tank, NATO stock shells 369mm penetration barely can compete with other players.
Second the worst thing in the game ruining any gameplay, especially in stock - maps, if BPMT serious issue for stock, then maps are severe issue, perhaps enemy number 1. No thermal while others have, long pure fields with bushes, dense forests reduce visibility and ability to fight, or God, foggs… I would understand if compact, small maps appear more often, but no, fields of fields and forests always make everything complicated.
In addition soundless and invisible tanks killing from nowhere but near actually.
It took 40-50 hours to open only one tank (400k RP) without premium benefits, 10-20 of hours of pain in stock until I researched laser rangefinder, thermal and top shell which helps a lot to fight map designers and 1 vehicle of support.
I wish 80% of maps should be reworked again , or at least make contrast to vehicles for better visibility without thermal, as in normal PvP game would do, because it’s game first of all with “realistic” features.
I can only suggest you leave this maps and wait for city to appear. It was always hard to grind the close-to-toptier tanks as the HEATFS shots are useless.
Do you understand it’s not solution? From 10 battles there will be 5-7 of uncomfortable maps. Leaving locks all vehicles up to 7 minutes.
So you spend about hour sitting in hangar