That has a reason, iirc.
The reason behind why the BMPT’s cannons wobble and shake so much is due to the recoil of both guns combined, and that’s why it’s not used against tanks, but infantry.
The cannons of the BMPT were mainly made to fight infantry with the HE belts, with the 30mm grenade launchers as secondary weapon for urban encounters.
Sadly there’s no infantry ingame, so all the BMPT can do is abuse tanks
Don’t wanna know how a Itpsv Leopard penetrated my T-62M-1’s turret armor with AP shells which have just 68mm while my turret has like 200mm as minimum…
No, they think that belted ammo cannot detonate the next rounds in the linkage.
And without video testing, I don’t think anyone can authoritatively say one way or the other.
Well, what causes me this much frustration isn’t the fact that the vehicle is like this… it’s the fact that any other MBT, even the T-90M would die from that shot.
But don’t worry, I’m not going to smash a 165 Hz 4K monitor, I’m not crazy enough to throw money away over a single match in a game, lol.
I appreciate your concern, but everything’s fine :)
There is no fire suppression system that is going to stop an ammunition detonation if the 30mm is hit directly- it’s far too fast and energetic for that.
Fire suppression is for fuel fires, hydraulic fluid fires and stopping post penetration fires from spreading.
Absolute certainty, of course not but a 30mm round detonating in a belt in very close proximity to other rounds is extremely likely to cause the other rounds to detonate from sympathetic detonation, not to mention white hot fragments etc.
The marder detonates very energetically when it’s ammo is hit, the bmpt should be the same way.
Are you just making assumptions or do you have reliable sources?
if it’s a simple fire, it kinda makes sense, but we are talking about a chain reaction of small explosions that builds up
Kinda seems likey any suppression system in there would be busted up
It shakes like it does for a couple of reasons. The mounting is far too flexible, and it’s mounted on a system that is also far too flexible which allows barrel whip to proceed without damping.
Add to that the muzzle breaks venting directly onto the gun next to it and you have a gun system which already has terrible dispersion and barrel whip problems - firing both guns at the same time would make it far far worse. There’s a reason you see the comically bad barrel whip even when firing a single gun.
The barrel whip is a defining feature of the vehicle, not modelling it is like modelling the sturmtiger with a long barrel. Actually modelling it would help with the vehicle quite a bit as they wouldn’t be able to delete your barrel in half a second.
The freccia keeps it’s ammunition outside the crew compartment in armoured contsiners. keeping your 30mm continuous feed belts along side the crew is… insane quite frankly.
Even given that with the freccia - you’re still looong at a very high chance of a turret loss or complete vehicle loss if the auto cannon ammunition detonates.
You do realise that everyone inside that crew-compartment will be dead from toxic gasses within seconds to minutes of a round going off inside of the superstructure, right?
There is no evidence for such “fire prevention system” anywhere near the feeding mechanism, not even uralvagonzavod mentions or shows it any point in their publications.
Just for the record, even on the M1 Abrams (during ballistic tests in the 1980’s), toxic gasses were still seen as a threat for the crew even if the blast-doors and blowout-panels shielded them from the explosion and subsequent fires, as the afforementioned gasses entered the crew-compartment through gaps in the seal.
There is not even a seal/full separation of the belts to the crew-compartment on BMPT to begin with.
And yes, gasses from burning propellant (even if it doesnt detonate) will essentially kill you the second you breath it in.
(and all of this is already besides the point that such systems are not even modelled in this game to begin with)