BMPT/72 BR Topic

To play devil’s advocate here, I know and have seen the Terminator’s auto cannons bounce around a lot in the videos, but I want to know/see/data if these oscillations actually affect the accuracy that much. Weapons systems can be timed to account for these oscillations and the auto cannons might actually only be firing when they return to center.

Idk, I’m not saying that they are correct in game. But random videos showing a weapon bouncing around doesn’t prove that they are inaccurate. Maybe they are only more inaccurate in high fire rate mode? Maybe the BMPT’s cannons DO need to have their accuracy reduced for high fire rate mode, and you can only obtain perfect accuracy in low fire rate mode. An adjustment like that would probably satisfy a lot of players, at least partially with the current BMPT situation.

HOWEVER, just focusing on videos of the cannons bouncing, with no other evidence, isn’t going to get anything changed. We need hard facts. Hard evidence. That is the only way to get them changed in game.

(NOTE: even a video showing the cannons hitting targets is NOT sufficient according to Gaijin’s current standards. I am not saying I agree with these standards, but again, random videos are NOT going to get anything changed.)

If anyone has, or has seen, UNCLASSIFIED documentation for the BMPT/BMPT-72’s auto cannon accuracy, please submit them as a bug report.

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We have info stating that in high RoF mode for these cannons their dispersion is abysmal. The barrel wobble is just a very clear video indicator of why their dispersion is poor when firing at max RoF.

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Do we have the info submitted as a bug report yet? I just have not seen an appropriate bug report myself 👍

I did a search and looked at ALL the bug report links in this thread. None of them address the Auto Cannon accuracy issue/claim. So, what are the infos/documents, and/or where is the bug report for this? Search results for 'https://community.gaijin.net/issues/p/warthunder topic:292256' - War Thunder — official forum

Gaijin has stated that the Protection Analysis isn’t accurate. It’s a bunch of noodle coding at this point.

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You got unlucky with RNG. I got this today:

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Bias ate your round.
EDIT: Sorry, didn’t see you shot at a non-USSR vehicle so it’s just a funni mishap.

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I find it odd that this a proposed bug report even the BMP-2M has existed for quite a long time.

That’s because it’s been proven…?

Oh right, it’s the same gun, correct? Do you have a link to that one? I want to make sure I have clicked on that one already 👍

I’m replying to this because I can’t seem to find your original post, we were talking about something related to the ERA on the BMPT (and Russian tanks in general)

I was going to say that giving every nation Anti-ERA rounds would propose the tanks to a very likely case of being what the Merkava 4 is in terms of armor and survivability, and that is russias main chassis. You can see they’ve only come out with the T-14 while many other nations are upgrading chassis or coming out with different tanks.

My main point was that Gaijin would have to be creaful how they implement this because it would hugely flip the dynamic, not necessarily into a balanced state. Reading some of these comments people don’t seem to understand Kontakt 5s and Relikt effectivness, just “block stopped my round”.

When I mentioned about equivalent vehicles in protection (Leos for example) I was saying. "Should russia also get a round that renders there overall armor useless as anti-era rounds would to their tanks vice-versa

I think all the BMP-2s in game use the 2a42 cannon, inccluding the one on the T-72M2 Moderna. A link?

I don’t think so, it’s just stated in the X-ray view. I was saying it’s odd how this is brought up only after the Terminator gets added lol. Like I said before, players can’t deal with tank armor wielding an autocannon

A link to the bug report about the claimed inaccuracy of the cannon when using high fire rate mode.

I do not see an open bug report for this.

I’m not claiming it is inaccurate in it’ high rpm mode, apologies for not making that evident. I’m just questioning the notion because this has been brought up a lot in the past and present, when compared to bushmasters and other ifv cannons.

When you replied to Beautiful_Taiwain I believe

Ah, that is exactly my point too, I think. I just have not seen 100% proof, with factual evidence, that they are inaccurate at high fire rate. Sure, “we” can assume all day long that a weapon bouncing around is inaccurate, but that is NOT proof. I want to see proof, since so many people want to claim that they should be inaccurate, but never supply the proof 😂

Especially if those players who take issue with the current in game accuracy would like to see these cannons changed in game, they need to operate on hard evidence, not assumptions.

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You’re right! It has been proven that ERA does not work irl like it does in game, it is a whole lot less effective irl than in game.

No… I’m saying that Relikt is proven against some of the rounds that are currently in game that don’t have claimed anti ERA capability…

Why do you think people are asking for Anti-ERA rounds and not to nerf Relikt. You can’t nerf what’s proven.

Oh really? Must be seeing different videos out of a place where the ERA is currently being proven to NOT WORK.

I’d also like to point out, that ERA is specifically made for HEAT and HE rounds, it was never designed for APFSDS rounds and is not even close to as effective against them as they are in game. If Russian ERA was as good as it is in game irl, there wouldn’t be over 4K tanks destroyed (like half their fleet) and they wouldn’t be pulling out T-54s to send in.

Please, share with the class then.

And then you also have to ask if these are one-off occurrences or something consistent.

And even if we were to base this off videos for example. I’m 90% sure videos I’ve seen with the Bradley also show it’s cannon to not be pin point accurate grouping wise, even with a slower firerate, it would just be a double whammy lol.

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I wasn’t explicitly saying give everyone anti-ERA rounds, but the vehicles that respectively use them should have them. I haven’t played everyone nation but I wager T series only struggle against the same things everyone else struggles, even though we have far higher pen darts, Leo faces which you shoot the (gunner viewport?) and the STRV which you can instantly neuter shooting out its breach, RU getting rounds to do things the current rounds already do feels like it would change very little in the grand scheme of things. Even more so since 80% of these maps are urban built for relikt brawler capabilities presented in game.

I would largely guess it’d be far more carefully implemented than the BMPT by large margins.

Also on another note with needing documentation to prove the BMPTs inaccuracy at distance, it almost feels like a “plausible deniability” situation. Even just the video should be sufficient enough evidence to prove this platform wasn’t built for accuracy in full auto but area suppression, no one who understands basic physics can sit here and see it firing and not come to a basic general understanding that the dispersion would be all over the place from the wobble alone, and this is before factoring in heat and vibration. “Documentation proof” is a double-edged sword, means they can plug whatever capabilities a vehicle should or shouldn’t have even beyond basic understanding and it can’t empirically be proven otherwise until documentation is declassified, which is where judgement for BALANCE should come into play.

The accuracy of the Bradly cannon vs the RU 2A can’t even be compared, the slow fire rate is the purpose of the accuracy, generally around 3km (with various RoF modes for even more accuracy at greater ranges if need be), and also a higher RoF mode for area suppression. Generally indicated to be twice as effective and accurate as a BMP-2m or any platform that uses the 2A42, which I assume is why the BMPT was given 2 barrels, to simply supplement accuracy with quantity over quality, thinking these two would have even remotely equal or even close accuracy is literally choosing to be blatantly biased. I didn’t get to directly work with Bradleys, but I’ve been at the range with them and the accuracy is insane.