BMPT/72 BR Topic

Oh right, it’s the same gun, correct? Do you have a link to that one? I want to make sure I have clicked on that one already 👍

I’m replying to this because I can’t seem to find your original post, we were talking about something related to the ERA on the BMPT (and Russian tanks in general)

I was going to say that giving every nation Anti-ERA rounds would propose the tanks to a very likely case of being what the Merkava 4 is in terms of armor and survivability, and that is russias main chassis. You can see they’ve only come out with the T-14 while many other nations are upgrading chassis or coming out with different tanks.

My main point was that Gaijin would have to be creaful how they implement this because it would hugely flip the dynamic, not necessarily into a balanced state. Reading some of these comments people don’t seem to understand Kontakt 5s and Relikt effectivness, just “block stopped my round”.

When I mentioned about equivalent vehicles in protection (Leos for example) I was saying. "Should russia also get a round that renders there overall armor useless as anti-era rounds would to their tanks vice-versa

I think all the BMP-2s in game use the 2a42 cannon, inccluding the one on the T-72M2 Moderna. A link?

I don’t think so, it’s just stated in the X-ray view. I was saying it’s odd how this is brought up only after the Terminator gets added lol. Like I said before, players can’t deal with tank armor wielding an autocannon

A link to the bug report about the claimed inaccuracy of the cannon when using high fire rate mode.

I do not see an open bug report for this.

I’m not claiming it is inaccurate in it’ high rpm mode, apologies for not making that evident. I’m just questioning the notion because this has been brought up a lot in the past and present, when compared to bushmasters and other ifv cannons.

When you replied to Beautiful_Taiwain I believe

Ah, that is exactly my point too, I think. I just have not seen 100% proof, with factual evidence, that they are inaccurate at high fire rate. Sure, “we” can assume all day long that a weapon bouncing around is inaccurate, but that is NOT proof. I want to see proof, since so many people want to claim that they should be inaccurate, but never supply the proof 😂

Especially if those players who take issue with the current in game accuracy would like to see these cannons changed in game, they need to operate on hard evidence, not assumptions.

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You’re right! It has been proven that ERA does not work irl like it does in game, it is a whole lot less effective irl than in game.

No… I’m saying that Relikt is proven against some of the rounds that are currently in game that don’t have claimed anti ERA capability…

Why do you think people are asking for Anti-ERA rounds and not to nerf Relikt. You can’t nerf what’s proven.

Oh really? Must be seeing different videos out of a place where the ERA is currently being proven to NOT WORK.

I’d also like to point out, that ERA is specifically made for HEAT and HE rounds, it was never designed for APFSDS rounds and is not even close to as effective against them as they are in game. If Russian ERA was as good as it is in game irl, there wouldn’t be over 4K tanks destroyed (like half their fleet) and they wouldn’t be pulling out T-54s to send in.

Please, share with the class then.

And then you also have to ask if these are one-off occurrences or something consistent.

And even if we were to base this off videos for example. I’m 90% sure videos I’ve seen with the Bradley also show it’s cannon to not be pin point accurate grouping wise, even with a slower firerate, it would just be a double whammy lol.

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I wasn’t explicitly saying give everyone anti-ERA rounds, but the vehicles that respectively use them should have them. I haven’t played everyone nation but I wager T series only struggle against the same things everyone else struggles, even though we have far higher pen darts, Leo faces which you shoot the (gunner viewport?) and the STRV which you can instantly neuter shooting out its breach, RU getting rounds to do things the current rounds already do feels like it would change very little in the grand scheme of things. Even more so since 80% of these maps are urban built for relikt brawler capabilities presented in game.

I would largely guess it’d be far more carefully implemented than the BMPT by large margins.

Also on another note with needing documentation to prove the BMPTs inaccuracy at distance, it almost feels like a “plausible deniability” situation. Even just the video should be sufficient enough evidence to prove this platform wasn’t built for accuracy in full auto but area suppression, no one who understands basic physics can sit here and see it firing and not come to a basic general understanding that the dispersion would be all over the place from the wobble alone, and this is before factoring in heat and vibration. “Documentation proof” is a double-edged sword, means they can plug whatever capabilities a vehicle should or shouldn’t have even beyond basic understanding and it can’t empirically be proven otherwise until documentation is declassified, which is where judgement for BALANCE should come into play.

The accuracy of the Bradly cannon vs the RU 2A can’t even be compared, the slow fire rate is the purpose of the accuracy, generally around 3km (with various RoF modes for even more accuracy at greater ranges if need be), and also a higher RoF mode for area suppression. Generally indicated to be twice as effective and accurate as a BMP-2m or any platform that uses the 2A42, which I assume is why the BMPT was given 2 barrels, to simply supplement accuracy with quantity over quality, thinking these two would have even remotely equal or even close accuracy is literally choosing to be blatantly biased. I didn’t get to directly work with Bradleys, but I’ve been at the range with them and the accuracy is insane.

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The notion that someone has to provide primary documentation for modern military vehicles for them to be nerfed/buffed is insane and a double standard.

Gaijin has already set the precedent of artifically nerfing modern platforms for gameplay (TOW2B for example). There isn’t some holy standard they have, its just selective.

If something is shit for gameplay, fix it. Because at the end of the day this is a game that cosplays as a simulator. Not a simulator that cosplays as a game.

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Is BMPT BR 12 or do I need to keep playing State of Decay 2?

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Still 11.3, if not for me being an idiot and buying 180 days of premium at Christmas sale, I’d be playing other things, ultimately waiting for other games to have updates, so come Feb I’ll be bowing out.

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I purchased a year and I’m just bored so im taking break since i also heard state of decay 3 is coming soon

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This coping mechanism is aged like fine whine.

I’ve never actually heard of that game so I actually think this is a good way to mock the WT’s current state like each update making them rot further

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I can’t destroy the BMPT even with a Hellfire or a Maverick hit to the side. This vehicle is so badly balanced in the game that it makes the gameplay feel casual and not serious at all.


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I’m currently waiting for two games: Spearhead 2 and TOW HEAT.

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