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Look at the patch notes for the vehicles.
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It’s not my job lmafo, you’re literally doing everything you can to derail this topic lol
It’s your burden of proof when claiming something.
And also, I’m not the one who brought those two in this thread, it was you.
I brought them up… yes, does the evidence exist that those vehicles performance were reduced through multi actions by gaijin… yes, do I need to provide it for some randomer on the Internet? … No… Can you look yourself?.. Yes lmafo
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I don’t care if it’s taken seriously, It’s backed by facts, I don’t need to provide anything to some random lmao
That’s pretty obvious by this point.
UK 10.3 it’s about 50/50 for me, the Ajax it nice to play when you’re not facing them.
The minimum level of CE penetration to actually reliably kill a BMPT from any angle is 2000mm or higher. It should be significantly lower, but gaijin broke tandem ATGM warheads and don’t care to fix them.
KE requires at least 900mm or higher.
Highly questionable, match impact is more than just kills. Scouting, assists and captures are all equally as important as kills. Hypersweats and amateur accountants with stat obsession think kills are the end-all-be-all but even gaijin’s flawed statistics system takes more than kills into account for their “efficiency” metric.
BMPT is broken because it doesn’t die and kills everything for free, so it can roll around with impunity and control matches with an iron fist. T58 can kill a lot of lemmings quickly, but it will die if someone gets the drop on it and understands what they’re doing.
You create impact by killing things around you, making space for you and your team to take caps and map control.
Neither T58 nor BMPT can scout so that’s off the table.
Those two others pretty much happen after kills have been made.
Simple untrue, even confirmed by Gaijin.
They balance by efficiency or “income” and you definitely get less of that when getting an assist or a scout.
Also, skill bonus is solely revolved around kills.
BMPT also dies when it gets ambushed by someone that understands what they’re doing.
Not to mention, you can’t really get to 2.26 K/D without being a really obnoxious vehicle to deal with at your BR.
And they still op btw, always you can see all the players with a BMPT t72 or the normal and they still op is hard to kill them
Whether it comes from the front or the side, neither the Leopard 2A4’s DM23 nor the TAM 2C’s DM63 can penetrate it reliably. I once needed three DM23 shots—one from above and two from the side—just to kill a BMPT. I only managed to take him out because I was well-positioned and he was just another one of those 99% brainless BMPT players who only know how to press W.
The armor is literally multiple times more resistant than it should be and will regularly defeat ammo that should have no issue with it from the front, in attacks from the side and rear.
You are trying to claim a vehicle that is a bully (that should go up) of 8.3 is equally strong as a vehicle that literally cannot be balanced in the game without major changes to multiple systems and mechanics. Take a step back from the numbers and play the game for once.
Apparently, next update will change bmpt’s damage model
The circle of ammunition within the tank should explode on impact, but the belt attached to it going up to the cannons will not blow up on impact (considered external, even if it is attached to the circle of ammo inside, and is itself inside the tank… can’t understand the logic behind that ngl), but will “significantly damage device in the vehicle”, so maybe fcs.
Anyway, they don’t want to nerf the thing because it still brings them a lot of money, that’s what I understand
they also nerfed the era lmao. you cant ask for more nerf.
They did not make any changes to the turret’s ERA.
He also didnt hit the ERA, as the tile hasnt been destroyed (which it would be had it gone off/been hit).
The corner looking like it had been struck is just a visual issue of the hit-replay, which you can recreate easily:



Wtf they never did tht