not with 3BM60 its not
ah didnt realise 3bm60 and 3bm42 had different reloads
3BM60 cant be stored in adjacent trays in the autoloader so it needs to cycle 2 trays for each reload, so it takes a little longer
All good.
@Cloudzy26160
Sadly, with how simplistic War Thunder’s ammo storage is, you can bring 29 rounds of 3BM60 for 28 in the first stage.
And you might think “What makes OTOMATIC different to where it can’t do that?”
The stupid dual feed system that War Thunder can’t simulate without the ammo storage system being overhauled.
not gonna lie playing the t80 UD/BE has been rough because of the BMPT
LOL that had actually never crossed my mind, you can take a full carousel of ammo that can only be loaded every 2nd slot…
Anyway, as I said previously, no BR change will really solve the issue with these vehicles, as they’re still far too difficult/inconsistent to disable. (Doesnt help that the 6mm rha around BMPT’s fueltanks doesnt spall, dont ask me how that works but physics would like to have a word).
So I’d argue that something like this for the horizontal-drive module would be a good starting point:
Blue = Horizontal Drive Module, Yellow = 3mm structural steel (Edit: Is aluminium)

Note:
The 5mm aluminium plate thats already there will eat your spall regardless. The horizontal-drive module itself is only 2mm of structural steel - but as a module it creates a f-ton of spall, which the current plating (3mm & 5mm aluminium) do not do to a comparable amount.
I played the Terminator on day one at 12.3.
Here is the proof.
The terminator should be at 12.3.
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What makes it op is the ability to shoot over the T80bvm giving it support fire from behind a T80 or other russian tank!
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it can take alot of shots/punishment from enemy
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it can capture and defend capture points at any br
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the most important is that it can blind the enemy
IM GETTING ASSIST KILLS, so many and enough to get on CAS fast. Let alone kills with it.
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When enemy see or hear a terminator, enemy light tanks hide or dont dare to move, the whole match. (Puma)
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If you make it to enemy spawn its party time. With all that aa spam lately.
lmao it even lacks accuracy to hit the barrel. meanwhile full pro max blyat ROF on 2A42 cannon having pinpoint accuracy
Pretty sure both 2A42 and the Puma 30 mil have the same dispersion, which is very funny given that Pumas reduction to RoF was to increase accuracy and 2A42 at high RoF mode is about as accurate as pissing in the wind.
Fr. Where’s the gun wobble and inaccuracy gaijin? Where’s the realism you choose to nerf nato tanks with gaijin?
I pretty much sumed it up
“greater precision” is funny because Puma currently has the same max dispersion as BMPT… but at 200rpm instead of 550…
Well it got the buffs first and then it came the br aincrease.
It took like, what?, 2-3 days to make the bmpt no longer die with ammo belt ammo rack and turn them into external, then it got the spall liner in a week which sometimes eats 120/125mm sabot rounds. And well it later came the disable turret nerf which still external belts, and well almost useless from far confrontations because it can replenish the ammo with the crate.
- BMPT still at 11.3
- BMPT to 11.7
- BMPT to 12.0
- BMPT to 12.3
- BMPT to 12.7
11.3 does not solve anything, BMPT should be 12.0 easy(if damage model is not fixed), average player trying to reach top tier will spend most of his time at the 10.3-10.7 BR because every vehicle above cost between 350-420k RPs and that is A LOT grinding.
10.7 should never see BMPT in this state(and we all know that 10.7 see way to many uptiers).
Forever 11.3 no adjustments required just aim for the weakspot /s
bmpt got more weakspot than the avrage t-series tank
Hehehe, we won! It got moved to 11.3 !!! Now the problem is that it doesn’t have APFSDS. It would be good to push for that ammo to be added and maybe bump it to 12.0 or at least 11.7. Anyway, victory against the bias.



