Actually, I can also abuse the Terminator while driving Puma VJTF
Just die so the stats go lower to the point were they wake up and maybe notice something isnt doing as intended…
Guys, I have a Mission…
God speed soldier
Why are you looking at a kh-38mt?
The thing is, if I wanted Infantry, I’d go and play another game (which I can’t name because rules) - Gaijin is late to the party, and anyway, from what I have seen of the playtest? It looks like it needs a lot of polish. And anyway, I’d much rather go play other game that I have forked out money for, because at least it is somewhat fair and enjoyable.
I quite like 10.3/10.7. I get to play the OSA, the Stormer AD, etc etc, and be a total geek and randomly belt out threat calls (@Caernarvon02 can attest to this) - because it is “fun” for me (LotATC/DCS GCI gameplay my beloved) - unfortunately I can’t realistically do that on 99% of maps, because a Terminator will vaporise me from the other side of the map, or flipside, I’ll play a horror game instead because I’m running away from a Russian tank in the world’s most comically oversized SHORAD platform - that’s not fun, mostly because either a) you get crossmapped instantly and die, or b) your team gets stomped, you get spawn rushed, and subsequently die.
And hell, SPAA players barely interact with tanks and this thing is screwing with them.
Don’t know what you’re talking about, he’s clearly looking at the 2A42s (or 2A72s. I dunno, I’m tired) on the BMP-T
its quite fun squading up with you in an OSA and myself in the AD25 Stormer yes. I have the eyes but not the range (stingers are in desperate need of an overhaul) and your SHORAD 'tism is quite a laugh at times mate.
fully agree with you that the BMPT even screws the SPAA guys
I just put about 6 rounds of 3BM42 into this thing (all side shots) and it barely spalled, with minor damage to the ammo. The spall couldn’t even reach crewmembers despite being positioned. And before you say skill issu, I killed another T-series whilst that BMPT was disabled.
Two piece ammo doesn’t take much damage from fragments universally.
Soviet autoloaders are sekeletonized.
Was it unacceptable for EBR and Puma as well?
Or long-standing OP vehicles that aren’t as OP as they were?
Cause for me, I have over 60 different games I can play in War Thunder. 13 ground, 14.3 air, a few helicopter, 7.7 naval. Arcade, realistic, and sim.
When EBR came, I played other BRs; When Puma came, I played other BRs.
When BMPT came, I played other BRs.
Of course that wasn’t 100%, as I did play the BRs and destroy them, but I did play the BRs less.
This is just comedy, honestly
Insert: All you have to do is shot the weakspot xD
Oh wait, the Weakspot counts as External, so It wont do anything well, good luck :P
I know right ahahah
Russian copers POV: Proceeds to say how weakspots are the exact same as a T-72, when i just sideshotted BMPT and a T-90 together with different results
In theory its not wrong, but what most dont consider is the BR, like thats the weakspot when using allready an 11.0 vehicle, vs POV of the 10.7 to the 11.0
“You need to hit that pixel, not that pixel. Look where im pointing, no left one more… Yes that one, hit that pixel… what do you mean it didnt work? Did you remember to sacrifice a goat to the snail god first? No? Well, there’s your problem.”
Actually, am I the only one who thinks that you can pretty Eazy use the 2 gun system on the BMPT where you have to select the gun/ammo belt you are using for an Possible Dual feed Overhaul on Nato IFVs?
Option A: copy the code from Terminator, change it that both Belts are fired from the 1 gun
Congrats, you just managed to get an proper Dual feed belt system where you have only to select the belt you want, without firing 1 round which gaves away your position to change the belt
Option B: (The lazy one how I call it)
Remove the need to fire an round to change the belt, but just allow insta switch like they allow allready for some ATGM Carrier
Let him cook
“BUT! You didn’t hit the ‘weak spot’!” /s 🤣
Exactly ☝️ Obvious user error 😂
Yes.
One thing that differs here however is that as far as I can recall, they weren’t buffed at the same time that they were nerfed.
Meanwhile the BMPT had its ammo made harder to detonate by reducing the size of each “portion” of ammo (even though it’s one continuous belt and this is purely gaijin making stuff up) and missiles not overpressurable anymore prior to getting a BR increase, and then it was made easier to disable but made its ammunition harder to detonate by reducing the detonable portions again on top of getting a spall shield around the ammo.
It has received more buffs than nerfs since its introduction. The situation is never going to improve if they keep doing that.
List of balance changes since the release of the update:
I appreciate the consistency.
BMPT has had a number of nerfs/changes/arguable buffs since release, unrelated to the BR nerf [which more are likely to come].
Puma’s ammo use to over pressure the crew, it was changed to no longer do that, I’m unsure if that’s still the case but the last time I ammo racked the turret it still did nothing [which is correct I believe].
EBR had no changes besides over-performing off-road wheeled traction that’s universal in War Thunder.
EDIT:
Thank you bro! Cheers 🍻
Original post:
Heya bro, could you make those smaller, or put them behind spoilers lol. That reply is MASSIVE on the thread here 😂
Here is a screenshot showing where you can adjust. ALSO! You can edit the % size manually on the left, you can even make things BIGGER if they are too small (please don’t make these ones bigger though lmao)
For that many screenshots though, imo spoilers would be best to make thread easier to scroll through 🙂 Cheers bro!








