BMPT/72 BR Topic

im not even going to waste my time grinding mods for the boxer, the vehicle is unplayable in its current state due to the BMP-T, ill just go play tarkov or some other game thats abusive to its playerbase

First of all.

Disrupts the shaped charge of the warher either by crushing it and preventing optimal detonation from occurring

And only second.

or by damaging the fusing mechanism

And this disprooves the second.

The incoming round must travel between the slats.

For sure.

Mine is going to sit there until they come to their senses.

the “QnA” they did got half the community on their bad side lmao, now its time to bury the hatchet, with the only exception of teaching my brother to play the game to get the fuck outta 2.7

?

How do they disprove each other?

The round must travel between the slats and the slats must be of the correct size to ensure the deformation of the fusing mechanism.

Here’s an image of it working perfectly on a warrior

IMG_2753

It shorts out the warhead

IMG_2754

Logically, the thin steel is going to do nothing to a heat warhead, and it’s certainly not going to deform a formed or forming jet.

2 Likes

same slat armour stops 30mm darts ingame lmao

You literally showing image where slats deformed warhead

you really didnt do well with reading comprehension, did you?

I actually have this equipped on the m1128 which slows it down quite a bit because it weights 5 tons, so far I hadn’t notice it managed to stop anything yet lol maybe I should remove it because the acceleration is so ass

1 Like

just remove it, NATO slat doesnt work ingame worth a shit

It might help against infantry that is being added eventually

They literally showed what has been damaged fuse is absolutley fine.

It should works against RPGs

1 Like

unfathomably based

2 Likes

Right, there seems to be some sort of misunderstanding.

The rpg-7 is designed with a piezoelectric fuse in the nose. The signal from that travels down the body of the rpg to the detonator.

The slat armour crushes that connection and shorts it out, preventing the charge from detonating. The fuse is fine but the electrical connection to the detonator is destroyed/shorted out. That’s exactly why the bars are spaced like they are, the intention is to ensure the connection to destroyed. If the round hits a bar dead on, then it’s bad times and you’re then relying on your composites, nera/era to save you.

IMG_2756

There’s no heat jet to disrupt because it never forms in the first place.

It’s useless against actual heat rounds and systems which were designed later but works pretty well at defeating rpg-7 style systems.

2 Likes

this stupid ahh tank has to move up the brs. even 10.7 is unplayable with these rolling around

Yeah, it’s going to do sod all to an actual heat round or apfsds or anything. It’s very specific in its workings.

Be cool if it’s modelled to work correctly with infantry though.

Just having so much more positive game play experience staying below BMPT’s level. It’s breaking the game, and the developers need to listen to the players. I’m working other countries at other levels until they fix this issue. Grinding my crew’s experience quite successfully.

the last person id expect to get this reference; a welcomed surprise nonetheless

IMG_2753

Look at this image. Does it look like on scheme ?
And still it deforms warhead not crushes fuse