Yes, which I acknowledged by clearly stating: Here’s some more, featuring the amazing barrel health change!
Now maybe I shouldve just posted trunnion clips, but I wanted to showcase the plate below the breach and this barrel health change that people often claim happens only on RU tanks.
Here’s one I forgot to send, but this and the JM33 shot were stopped by trunnion.
We have 7000 interactions on this thread, the BMP-T is still a broken mess of damage models and modules that do nothing. Just died in my CRV 2 by him destroying my ammo belt…Yet his ammo belt did or does nothing. Just played another game and BMP-T turrets just cannot be disabled like other tanks, the modules “Electronic systems” does nothing, the guns still fire and your tank will die…might take 100 rounds might take 300 but you will die.
While yes the community is very vocal about Russian vehicles and the treatment they consistently receive the BMP-T is the worst offender in a long time.
Many of these shots look like non-pens and some of them are ricochets off the breech armor, and the ones that do penetrate almost always takes out the turret traverse and kills crew, so I wouldn’t say the trunnion “absorbs” much of anything there. And one of the shots that did go through looks like a short rod penetrator, which wouldn’t create that much spall anyway.
The first and third shots look like non-pens which is just normal, especially for the one that hits the turret face of the 120S. The second shot however, is the usual ghost/bugged out shell phenomenon which everyone experiences in this game regularly (too bad Gaijin won’t do anything to rework and fix shell mechanics and bad netcode).
Of course it affects all nations. It’s just how volumetric works. And it definitely doesn’t help when certain vehicles are added with obvious and unfair advantages that disrupts an already flawed gameplay experience.