BMPT/72 BR Topic (Part 2)

Does that include ammunition loads?

neatly, it seems it does count ammo loads

I had maybe a 1m elevation over him as we were on level ground. Even then I should have been able to pen the hull side if it weren’t for the fact that Relikt has that coded bit to destabilize rounds. It basically caused it to ricochet while penetrating through the Relikt then meet the side plate at a ricochet angle.

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You’re better of finding the replay and just posting it. No ones going to take your word for it if they’re questioning it now.

So turns out in the live replay it didn’t even reach the hull. His track ate the round and it only yellowed out.

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Gotta love how the game thinks the track is now equivalent to like 2m of solid steel

You just got Gajined it happens. I’ve had multiple shots just disappear into the ether especially against leos.

Amazing

So if you’re looking at replay hit analysis of a tank you don’t own.
It has full ammo.

Makes it even less reliable

I believe you misunderstand me, it DOES show how many rounds the player you shot at has in their tank regardless of you owning it or not, I run full carousel in my BVM but some shots where they don’t die show as not having any ammo where my round was due to them carrying less rounds for survivability.

Only aspect it won’t show you is the modification or camo state of the other players vehicles, ammo load will get applied though, it’s just hard to see in some cases.

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Ahh ok

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This is quite blatantly false and has been disproven several times in this thread. Pretty sure the breach in the bmpt is not the same as in the bmp - it wasn’t designed for the longer round that the apdsfs is where as the bmp was designed with that capability. And also something something feeding mechanism.

Go search the thread instead of necroing the same point over and over.

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It has been brought to my attention that the 3ubr8 is actually shorter than all the other rounds so if it can chamber 3our6 3ouf8 3ubr10etc it should be able to fire 3ubr11 because some of these rounds exceed 290mm over all length @Nowel knows more about it but if you have something proving that the chamber isn’t long enough please show us
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Like I said, read whats already in the thread. I’m not scrolling for you, do your own homework. Just pointing out this has been discussed ad nauseam at this point and data on it posted further up in the thread.

If I had wanted to do what you just suggested, I would have in the my original comment. But I figure everyone can scroll up and read the same thread. Happy hunting.

Edit: your picture talks about the cannons, not the feeding mechanism or breach. Unless I am mistaken and the breach is fixed for each of the cannon systems.

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The issue is that the last probably 30 Post in the thread were in a separate thread that got stitched to this one by mods you could also just link your original comment it doesn’t take much to help people with wrong info if you have more information or context

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Why do you get so malding mad about my Comment when i didn’t even claimed that the BMPT can fire it and i asked if it is theoretically possible or not. Could have just said No.

Not mad in the slightest. But if you feel better projecting a fun internet word at me go for it. Just stating that its already addressed.

Or go down to 11.3 again - Since the BMPTs have been moved to 11.7 they have been just bad and are literally being outperformed by Arietes and Clickbaits. Neither of the two are even ranking among the Top 60 Vehicles in Rang VII / VIII anymore (i.e. more than 60 Vehicles at its BR outperform it).
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The Premium BMPT-72 is now one of the worst performing Vehicles at this BR; it barely even holds itself at an 1 K/D…

Compared to M1A1s
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And the Arietes
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It doesn’t use them to begin with. Irl or in game.

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how about no

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Then it should go down in BR because at 11.7 its just garbage.

The BMP-2M at 10.3 has the same 2A42 Autocannon with same Firerate and has APFSDS. And stronger ATGMs. More than whole BR below it. And has some of the worst K/D in Game…