BMPT/72 BR Topic (Part 1)

Turret cheeks is what we call it in America

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Also, it’s not turret it’s turrent.

First of all, I don’t want you to think I want it removed from the game or anything like that. Everything I’m going to say is based on my experience and knowledge of the game, as I believe it’s very serious to ignore something like this and it could be one of the causes of the game’s current state, or at least that’s what I think (you may agree or disagree, and that’s fine).

To begin, I want to clarify that I don’t own the BMPT in any of its variants, so I’m basing this on what I see, which means I could be wrong about some things.

Supposedly, according to sources on YouTube and Instagram, I saw that they were only going to increase the weapon’s spread when firing, and they supposedly said that this would worsen the vehicle. Is this true? In my opinion, no, and here’s why. The vehicle itself isn’t bad; on the contrary, it works extremely well, and everyone knows it. But its machine gun is the least of its problems, since the basis of its lethality lies in its armor and guided missiles. And I’m not just saying this from experience; On the WT wiki itself, you can see the scores for each of the vehicle’s characteristics, and almost all of them are green, which I find unusual, although I could be wrong. The point is, I don’t think the Battle Rating (BR) selected for the vehicle is the best, since it has an advantage over other vehicles and, as I said, performs extremely well because it’s difficult to destroy or temporarily disable.

And why do I say this? In the last few weeks, I’ve been playing in the United States with a BR of 10.7 to 12.0, so I’ve faced it in practically every match. I think, if I count them, there were only a maximum of three matches where I was able to destroy it. In the others, I barely managed to inflict minimal damage, or my shell disintegrated upon impact with its armor. I was so unlucky that on several occasions I thought it was a bug in the game, but I only reported it once because, after investigating, I realized that, being millimeters from the point of impact (and the shot being canceled), it should have passed through the target.

The problem was that, when I submitted the report, I received no response whatsoever. I included not only the web address of the replay, but also original and edited photos and videos to demonstrate my investigation, where I attempted to recreate the shot. It’s been 25 days since I submitted the report and I still haven’t received a response, whereas with previous reports, they responded and dismissed them much more quickly. (I even thought they were doing it on purpose for some reason, but I thought it would be better to express this here rather than make a fuss.)

Therefore, my conclusion is not that the vehicle should be weakened, but rather that the battle ratio should be corrected, as they did previously. It’s worth noting that the added spread to the aforementioned weapon isn’t entirely inaccurate, as videos recorded from a real vehicle showed that when both cannons were fired, they vibrated constantly, generating a noticeable spread. The point is, they shouldn’t be so careless when trying to achieve a supposedly balanced game. I admit I already struggle to destroy high-level Russian vehicles in general. But something of this magnitude is beyond me. I recently stopped playing because my sanity was at risk, and now that I’ve tried again, I’ve realized these vehicles are no different at all. If it’s relevant, I want to mention that I still have the evidence of that unanswered report, but I’d like to read your opinions, since Gaijin doesn’t seem to care much about what its players think unless they feel pressured.

As it is, I don’t know if I should play again, and I don’t even know if I will. It’s not healthy, and I don’t enjoy it. Maybe I enjoy it a little more than before because I’ve had a break, but there’s always something that ruins the fun, so I uninstalled it again. I prefer to spend my money on other games that I actually enjoy and where it’s actually useful, which is what I did today, and it worked, hehe.

I want to thank everyone who took the time to read my text, as I’m using a translator. Please excuse me if anything is unclear. I also apologize to BMPT fans, as I don’t intend to offend anyone or for them to take it personally. I’d even love to own one, but I’m still a long way from getting one. I simply want to express my discomfort with this vehicle, and I would appreciate it if someone could understand. I may have omitted important points or forgotten something, but I think this will be enough to express what I’m trying to say. (P.S.: I’m writing this here because I was banned from the Steam discussion forums (I deserved it, and I’m not going to argue about it), and now I’m trying to be more mature and decent as a gamer and as a person, although it’s difficult -_-").

Honestly it is fine at 11.7. The BMPT-72 is not a problem at all, as it lacks what made the BMPT “special”, the survivability/armor.

11.7 is perma uptier into 12.7, makes for a miserable experience.

30mm APDS is very weak, struggling to penetrate anything short of light tanks, you have to pray people are side on. Not to mention the gun accuracy was so heavily nerfed its basically a peashooter now.

Atakas are incredibly bleh, they’re fast but have lacking penetration for this BR, you only get 4 + 4, and they’re ATGMs. APFSDS is faster and will impact its target infinitely faster.

Also, you can kill the BMPT hull-down by shooting the missiles or HE-OR’ing the ammo. I believe it changed this update.

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Uploading: BMP Missile Kill .50.mp4…

Aside from that, its mobility is poor, it has an awful reverse, rather terrible depression, lacking vertical GH, among other faults.

The only “problem” with BMPT is that the damage model is kinda silly, which would be solved with ERA rework.

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The other clip broke.

Wow, I had no idea it could be destroyed even with a machine gun, every time I tried I failed and even though I tried to shoot at their missile carriers I only hit the ammo belt of their cannons, but that’s good to know, I guess my problem is aim haha. Still, I have no doubt that the damage model has a problem, as several times it seemed like I couldn’t damage it, but thanks for your input.

I am not sure about the consistency of missile kill, but so far it has been relatively consistent. When I test it I will get back to you.

APFSDS
13 killed
6 disabled (guns/missiles gone, 2 crew lost)
3 disabled (guns/missiles gone)
10 blew out all missiles

In 12 tests with MG
10 killed
1 disabled (guns/missiles gone, 2 crew lost)
2 blew out all missiles

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I used my BMPT even at 13.0, experience wasn’t even close to bein miserable.

It compensates with with ROF.

Nonesense, you could easily target any mbts tracks and barrels and cripple them before killing them.

This new changes changes everything, before the uptade those claims were not true at all.

They are more than fine as long as you can use your brain and know where to aim.

Another good change.

Yet it dominated the battlefields despite those things you mentioned, BMPT is a proof that mobility isn’t everything but combination of broken damage model, armor, high ROF and survivability is.

ERA isn’t the only problem when it comes to damage model: Belt designs, volumetric, spall liners and combination of 5 crews makes it problematic.

From my experience on it, 12.7 uptier makes it easy cas farmer. You go track few ppl, eat some shots and due to it being uptier, you can earn even 956 sp pretty easily. Then you spawn su34 with 4 kh38mt 2 kh31pd and remove aa and 4 tanks. So bmpt still has some use.

Exactly, it was so easy to just sit on proper position and farm sp with BMPT at top tier, nowadays however i dont know if you can do that anymore since people claim damage model has been changed and its easier to kill BMPT.

Might be the case. But only time I died in weird way was on Japan map where artillery hit 1 atgm and entire tank just exploded.

If that is the case im glad, i unlocked my BMPT when it was bumped to 11.7 and used it at 12.0-.13.0 all the time and it was still broken af.

If those changes are legit that means Gaijin finally balanced them to certain point.

I think they are doing it wrong because they had to make belts explosive, not external atgms.

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You’re right but its better than nothing at this point, tho i would rather explode by getting hit on my belt rather than on my missiles like you said.

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It still have only 82mm of pen.

That just proves his point.

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11.7 as a BR. Its pretty awful rn. And it is among the worst time to play BMPT since the new update dropped. 13.0 is defo more enjoyable for BMPT players since you have good CAS to spawn into. 11.7 lobbies just get cleared by hordes of new Abrams.

Its still a piss weak autocannon at 11.7. They stopped being good in single digit BRs, now you are in 12.7 lobbies with a 8.7 gun.

Hope he has way slower reaction time. Not exactly inspiring.

I believe it was implemented alongside the missile kills this patch. I do not mind at all. I don’t really play it anyway.

It dominated when it was too low in BR. Now it is hardly doing much.

Tbh I think if BMPT had belt kill it, it would be unplayable. Surely there is a compromise that Gaijin can make, like 100% chance to nuke horizontal/vertical/both guns/all missiles/missile launchers/autoloader/fcs/power system/electronics. Basically max repair. That should be good enough.
Volumetric is wtv, but I think ERA is far more annoying for avg player.
Spall liner is only annoying because its in tandem with ERA, so destab’d dart gets its spall further reduced.
5 crew is also fair. BMPT-72 shows how significantly worse the tank is without the extra crew.

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Smoke is good enough.

Really should be provided a better round at the rating it’s at. Thing’s not nimble, can’t really exploit the virtues of an autocannon with such abysmal performance. Better off with an 125mm from the current state of it.

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Yet it didn’t stopped demolishing anything on its side during its time right? Your pen argument doesn’t work in this case.

No it doesn’t, op claimed that you have to pray/rely on caughting people on side while in reality BMPT could easily destroy your barrel first then your tracks and can easily kill you after that.