Its now volumetric but a BMP-T was still getting through it and spalling damages the gun controls making your tank unable to shoot back.
I’ll check it when it’s out, I’ve already got most every abrams in game anyway so .
Huh. That’s… a lot more than I expected. I guess we will see how much it impacts gameplay, will at least slow the barrel break on mbts for another second or to.
With their era block buff though it may even out with frontal shots being a little more of a toss up.
Aaaaaaand 30mm and 40mm autocannons are now useless against BMPTs. Thanks Gaijin! Just the right amount of KE protection to render the 40mm useless :)
Aye so far it’s just the m1A1?
Guess so, didn’t check.
You don’t even want to aim at Relikt from the front.
Well, I’d lower front plate. But now I am wondering with them going from 150 to 225 effectiveness against KE… might be a very risky shot
That’s the side ERA, it’s the same protection cap, just that higher protection will be reached at lower angles
I’ve no idea why folks eep going on about the effectiveness of the ERA if it’s buffed.
You shouldn’t be shooting at relikt anywhere in general
As it’s always been a tossup of if the round iwll go through properly or not
Consider what usually happens when you encounter a BMPT. It starts spamming 30mm into your face trying to knock your barrel out of action - which can take less than fractions of a second.
In that time, you HAVE to snap off a shot that will disable / put down the BMPT. If you miss - you die. If he misses, well - he’s got 4x ATGMS and is spitting out more shots every second.
You don’t always have the luxury of waiting until just the right angle, just the right moment and getting a nice easy LOS to the relatively small (relative to the vehicle mass) unprotected zones.
It’s those snap shots where ERA particularly tends to troll incoming darts - by magicking them out of existence in some cases even when you get the first shot off and do everything else right. The buffs will just make that happen all the more often.
So far on the devserver yes, i imagine it’ll be added to all of them though, it also comes with updates to the bulkhead model of the frontal fuel tanks and an update to the trunion model. Though the last one still needs a bit of work :) Overall i’m excited to see how it impacts performance!
Winrate will drop somehow 🤣
Due to the hull down capabilities they should increase the BR a little bit AND take away the ammo box.
Easier said than done when top BR Russian tanks are literally covered by it from basically all angles, my dude. At some point if you need to kill a T-90M or BMPT you have to shoot the magic ERA and hope it doesn’t troll you.
Gonna say not really at all lol.
They aren’t covered in it “at all angles” you just gotta know where to shoot them.
As well I’ve a around 7000 games at rank 7 and above in Ground vehicles alone, and never had an issue with relikt, that’s because I’ve always endevoured to shoot either under it or not shoot it.
That’s catagorically false, to kill the T90M you shoot either.
- LFP
- Drivers port
- turret ring
- from the side under the ERA.
- 45 degree angle, roadwheel. Under the ERA:
BMPT -
- LFP
- Drivers port but it’s super sketchy hence my point about the broken DM.
- at a 45 degree angle, through teh roadwheel under the ERA.
- Side on under the ERA.
Looks like they removed part of the armor under the barrel - unless I am mistaken. The M1 base has a much larger chunk of armor bellow the barrel than the m1a1 does.
All of your weakpoints only function for high power KE ammo.
If someone is using a missile or autocannon (HSTV-L and RDF-LT included) they’re literally SOL because the entire tank will soak up damage forever with the massively overperforming ERA.
Now hold on get a side profile of a BMPT.
Can’t pen the side at 10.7
Cant shoot the turret
Aim low and the round might track it but not hit ammo.
Front shots the driver port shot is risky, the turret is again pointless.
This changes further when you have an autocannon
And side shots are no longer viable.