Does someone need to have a talk with you to tell you how useless it is to comment “wrong” without even explaining why you THINK (key word) they’re wrong?
It’s been a problem tank since introduction, doesn’t look like it’s going to be fixed any time soon, so how about some alternative solutions to a BR raise, since WT is a mixture of game balance and realism.
Make it so that it can only accurately fire missiles while stopped, with missiles fired on the go having a significant chance of hitting the ground on launch or jerking wildly.
Create a cooldown of 5 seconds between each successive missile launch, that way it can’t spam all 4 missiles and the 2m player is required to think about aim, positioning, and target selection.
Increase the reload time to replenish the missile racks.
Drastically increase the rate at which the main gun heats up from sustained fire.
I was tired, and 11.7 is obviously not sound for an IFV.
I wouldn’t say 11.7 but 10.7? Easily.
11.7 is too harsh, you sound like a bad NATO player.
BMP-2M is one shot kill. Easy.
Edit.
What BR do you suggest?
10.3 or they should just fix more on BR problems.
10.3 is a bit low
Then what about M1128? 10.0 is still low
Then what about 2S25M
Why?
You cant even kill a russian light tank, what a massive skill issue
I don’t think the point he’s trying to make was that the BMP 2m is tough to kill, it’s an ifv and if it somehow was then there would be problems.
But rather compared to its 10.0 counterparts from nations like the US, Germany (if the PUMA even counts as a counterpart), and Italy, the 2m is superior.
Anyways, I brainstormed a few ways it could be balanced without jacking up it’s BR above.
we could always go with the type 89 way.
remove the ability to fire on the move
limit the ammount of missles
IFVs are not meta vehicles which is why comparisons between them are kinda meaningless in the grand scheme of War Thunder, all of them get clicked on hard and if you were killed by a BMP-2M there’s a 99.999% chance any other vehicle would also have killed you.
the classic skill issue to try and say someone is wrong
some of these ifvs are just way too high in br i think the bmp2m is fine at 10.0 could go to 10.3 if it really is that big of an issue
ATGMs are outclassed by APFSDS in all cases.
BMP-2M fire-on-the-move and 4 ready ATGMs give it a considerable advantage over other IFVs, however, that is not enough for it to be above 10.7.
It’s fine, they aren’t meant to be played as front line tanking machines, but the BMP2m’s kill potential is extreme, light vehicles and IFVs can be strong assuming they have plenty of firepower and speed, the main issue with the 2m is excessive firepower for what it is.
It’s fine when equivalents are around 10.3 as well.