Which are completely dead weight against targets that they are supposed to BTFO, due to a simplification because of engine limitations.
And no subsequent allowance to bypass / ignore ERA due to their modeling shortfalls, or account for the nature of the Dual charge warhead’s impact on penetration.
The TOW-2B is effectively only modeled as having its forward charge, its also debatable if the penetration is correct either(127mm main charge diameter) let alone the unique EFP spalling model.
Does someone need to have a talk with you to tell you how useless it is to comment “wrong” without even explaining why you THINK (key word) they’re wrong?
It’s been a problem tank since introduction, doesn’t look like it’s going to be fixed any time soon, so how about some alternative solutions to a BR raise, since WT is a mixture of game balance and realism.
Make it so that it can only accurately fire missiles while stopped, with missiles fired on the go having a significant chance of hitting the ground on launch or jerking wildly.
Create a cooldown of 5 seconds between each successive missile launch, that way it can’t spam all 4 missiles and the 2m player is required to think about aim, positioning, and target selection.
Increase the reload time to replenish the missile racks.
Drastically increase the rate at which the main gun heats up from sustained fire.
I don’t think the point he’s trying to make was that the BMP 2m is tough to kill, it’s an ifv and if it somehow was then there would be problems.
But rather compared to its 10.0 counterparts from nations like the US, Germany (if the PUMA even counts as a counterpart), and Italy, the 2m is superior.
Anyways, I brainstormed a few ways it could be balanced without jacking up it’s BR above.
IFVs are not meta vehicles which is why comparisons between them are kinda meaningless in the grand scheme of War Thunder, all of them get clicked on hard and if you were killed by a BMP-2M there’s a 99.999% chance any other vehicle would also have killed you.
It’s fine, they aren’t meant to be played as front line tanking machines, but the BMP2m’s kill potential is extreme, light vehicles and IFVs can be strong assuming they have plenty of firepower and speed, the main issue with the 2m is excessive firepower for what it is.