BMP-1 9M14M Glitch

Hi! There is an ongoing bug in regards to the BMP-1’s 9M14M ATGM.
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The visual model is bugged, when in gunner view, leading to inaccurate launches. Please fix this.
Note: When I tried to replicate it on Test Drive, it performed as usual, without fault however in custom battles or real matches, the glitch occurs.

I’m sorry if the video wasn’t a higher quality.

The fact that this occurs in custom/live sessions but not in Test Drive is an important clue. It may involve the selected modification or ammunition loadout, sight/control mode, map conditions, or a difference between the local client state and the server-authoritative missile path.

Please reproduce it in the simplest possible custom battle and attach the client replay, server replay link and .clog from that exact session. The report should also list the BMP-1 modification, missile selected, control scheme, camera/view used, map and game mode. A video is helpful for the visual symptom, but comparing it with the server replay is what can show whether the missile itself is deviating or only its client-side model/launch animation is misplaced.

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Thank you for the information and guidelines in regards to bug reports, I will keep this in mind for future ones! In the meantime I’ll post the additional information that should be posted.