You should try playing Naval RB sometime
Its beyond me that Yamato and her accompanying vessels at Leyte Gulf didn’t had more success vs. the screening force. Hard to understand. If I remember correctly Nagato was also with her and a heavy japanese cruiser.
And yes, surface action groups had just huge impact during first half of the war. Especially Norway and early Battle of the Atlantic. Mediterranean, too. Then it was mainly subs and air power. The tonnage sunk by these is staggering, for a fraction of the ressources of a battlehip.
Well, some people, like me, prefer the new system. I like the ease of aim and hope the rest of arcade gets the same “streamlined and simplefied” treatment.
It would be greate if i could just aim at a target in Ground aswell, with teh gunner makeing all adjustments for speed and distance.
And especially for Air Arcade, ah system that automaticly manages and adjusts the radar and what ammunition is chosen, when i lock a target, be it air ground or see, would be awesome to have.
Arcade should be the place where you, when you play with a controller and No, Weapon Selector and Multifunction menu are not a good solution.
Not to mention that many missel systems, like all the MLRS you can play in ground and the radio controlled missel this changes the most.
I don´t think i have ever seen someone even try the HS 293 guided bombs from the H 177 Greif, because they are practicly impossible to guide to target.
yamato got scared of fletcher class destroyers XD taphy 5 on top
Yeah just eliminate all skill in the game, that sounds amazing.
Right? I mean, geez… if I wanted mobile game-style controls, I would go play War Thunder Mobile or something else similar. Some people just don’t like thinking for themselves and want something or someone else to do everything for them.
Yeah, and even IF they kept in this new “auto aim” system, just let us choose to go back to old Arcade aiming OR even Realistic Aiming option. Which used to work in Arcade, but they even removed the ability to use full Realistic Aiming in NAB 🤦♂️
I even opened a ticket about it (RB aiming option being disabled, but still in menu) and the bug reporting managers basically blew me off, didn’t even read my ticket. “Answered” as if I had gone “zomg naval aiming is different!” Nope, not at all what my ticket stated. Waste of time to fill out details when the bug reporting managers don’t even read a few sentences, and just close and block me from responding again.
I even put a VERY simple to understand explanation in the title! They STILL didn’t actually read my ticket: Community Bug Reporting System
Give us the choice! Let us choose between whatever aiming method we prefer in Naval Arcade!
As always, cheers Gaijin, Devs, Managers, and Mods. I hope you guys are reading our concerns 🍻
Why is naval arcade more popular than realistic when it is the opposite for ground and air? What exactly is different besides aiming and torpedo spam?
speed of the boats. Maneuverability. All the fun stuff is in Arcade. I’m also feeling confident to say that Arcade is the most popular mode But I’d love to see data that says other wise.
Spoiler
He’s talking about Naval. Not ground or air.
Its in there if you look really hard
Why should it be the same?
You are correct - you can compare the number of games played in each mode here - StatShark - See All Player, Missile, and Vehicle Statistics
The reason I plat Naval AB instead of RB is because aiming is really weird. After a short while when ships close in, the range doesnt update, and I have to pan my camera increasingly downward to match the range my rangefinder tells me. Often to the point where I only see ocean and not the enemy ship. That’s just annoying.
Also in arcade, the new aiming is just a bit boring, the old one was more engaging
Change scroll wheel to range adjustment.
Not really possible, as I’m on Xbox and therefore use a controller
woof. Those numbers aren’t far from each other at all. Look at Air. They’re practically the same statistically. Not nearly as damning as one might think This graph says: 50% of the community plays Arcade, 50% plays realistic.
That’s cool to know. Thanks
Still Bismarck took considerable flooding and oil leak which never had chance to be repaired. This forced Luetjens to abandon the mission, which is what she sailed for.
Also it is utterly laughable to say Bismarck "trashed POW“ as POW punched Bismarck harder than the latter did. Bismarck took significant flooding which cause her to list and trim after the battle whereas POW didn’t take any flooding and none of her combat crucial modules were penetrated. The hit on POW’s bridge caused a lot of confusions but the ship’s overall combat ability was more handicapped by herself rather than Bismarck’s gunfire as POW’s quadruple turrets encountered severe jamming issues until there were only 2 or 3 guns still operational before POW disengaged. Many people seem to forgot the fact that POW stayed contact with Bismarck after the battle of Denmark and later even exchanged gunfire with Bismarck again at extreme ranges for a few times with either side scoring no hits. Surely this can be done by a ship already “trashed”.
A very worth reading material, memories from Bismarck’s survivors of their escape from the sinking ship:
International Naval Research Organization Articles - Bismarck’s Final Battle - NavWeaps
It was a horror to read. Anyone who thinks Bismarck was proudly and undisturbedly shrugging off gunfire and only sunk from her crew’s own scuttling action to prevent capture, is an absolute act of cope and ignorance.
Found a better chart that lists the numbers for naval.
Spoiler
Actually didnt know but appearently in naval, arcade doesnt have the terrible less rp/sl modifiers compared to realistic that ground and air have so I might give it a try.