Yeah, and even IF they kept in this new “auto aim” system, just let us choose to go back to old Arcade aiming OR even Realistic Aiming option. Which used to work in Arcade, but they even removed the ability to use full Realistic Aiming in NAB 🤦♂️
I even opened a ticket about it (RB aiming option being disabled, but still in menu) and the bug reporting managers basically blew me off, didn’t even read my ticket. “Answered” as if I had gone “zomg naval aiming is different!” Nope, not at all what my ticket stated. Waste of time to fill out details when the bug reporting managers don’t even read a few sentences, and just close and block me from responding again.
I even put a VERY simple to understand explanation in the title! They STILL didn’t actually read my ticket: Community Bug Reporting System
Screenshot in case anyone wants to read here and not hop to the report
Give us the choice! Let us choose between whatever aiming method we prefer in Naval Arcade!
As always, cheers Gaijin, Devs, Managers, and Mods. I hope you guys are reading our concerns 🍻
speed of the boats. Maneuverability. All the fun stuff is in Arcade. I’m also feeling confident to say that Arcade is the most popular mode But I’d love to see data that says other wise.
The reason I plat Naval AB instead of RB is because aiming is really weird. After a short while when ships close in, the range doesnt update, and I have to pan my camera increasingly downward to match the range my rangefinder tells me. Often to the point where I only see ocean and not the enemy ship. That’s just annoying.
Also in arcade, the new aiming is just a bit boring, the old one was more engaging
woof. Those numbers aren’t far from each other at all. Look at Air. They’re practically the same statistically. Not nearly as damning as one might think This graph says: 50% of the community plays Arcade, 50% plays realistic.
Still Bismarck took considerable flooding and oil leak which never had chance to be repaired. This forced Luetjens to abandon the mission, which is what she sailed for.
Also it is utterly laughable to say Bismarck "trashed POW“ as POW punched Bismarck harder than the latter did. Bismarck took significant flooding which cause her to list and trim after the battle whereas POW didn’t take any flooding and none of her combat crucial modules were penetrated. The hit on POW’s bridge caused a lot of confusions but the ship’s overall combat ability was more handicapped by herself rather than Bismarck’s gunfire as POW’s quadruple turrets encountered severe jamming issues until there were only 2 or 3 guns still operational before POW disengaged. Many people seem to forgot the fact that POW stayed contact with Bismarck after the battle of Denmark and later even exchanged gunfire with Bismarck again at extreme ranges for a few times with either side scoring no hits. Surely this can be done by a ship already “trashed”.
It was a horror to read. Anyone who thinks Bismarck was proudly and undisturbedly shrugging off gunfire and only sunk from her crew’s own scuttling action to prevent capture, is an absolute act of cope and ignorance.
Found a better chart that lists the numbers for naval.
Spoiler
Actually didnt know but appearently in naval, arcade doesnt have the terrible less rp/sl modifiers compared to realistic that ground and air have so I might give it a try.
People also don’t seem to understand that the reason she took awhile to sink was that the British were closed in tight and basically shooting flat-on into superstructure, turrets, and the belt armour. They weren’t making many below-waterline hits, which meant a very slow sinking. It wasn’t that the Bismarck was special and super, it was purely just the trajectories of the shell fire.
Yup, another reason people played arcade. I say played, because as one can see, there has been a major drop off, and barring the small uptick from new update, it will continue to decline steadily this coming year.
Kirishima, which was a much more lightly protected and smaller battleship than Bismarck, took 4 hours to sink after getting brutally blown by the much more powerful 16" Mk 6 at point blank. This is the nature of a wrecked ship with flooded magazine - they just wouldn’t sink quickly under gunfire. Bismarck for sure would have not sunk this rapidly without her crew scuttled the ship, but believing British battleships were unable to sink her can be nothing but idiocy.
Yes because the Germans were aiming for the forward magazine of HMS Hood…Not a lucky shot at all. No difference from the Swordfish run on Bismark.
And instead of withdrawing they hung around and the inevitable happened. Even if Bismark made it back to France she wouldnt have dared risk putting to sea again and thats why the Tirpitz spent the whole war hiding in the Norwegian Fjord. Bismarkls fate would have been similar
Bismark became another German wunderwaffe destroyed by the allied powers.
The skill is still there. just because you aim at a certain point, doesn´t mean all shots land there. There is still some inaccuracy of teh gun and your movement direction in context of the target also effects there ballistic curve.
Though now its less aiming and more where you aim. I generally win because i aim for specific parts of the ship or know when someone moves to irratic to do so. Using there own movement to spread my hits over the ship, by simply keeping the aim centered.
There is still alot of detail to it. But with the old system it was hard to care about those detail, because getting the shots on the enemy in the first place was already difficult enough.
I really hope gaijin simplefies and streamlines the rest of arcade the same way.