First of all, the fleet game is terribly boring… I love the fleet, but I caught myself forcing myself to level the ships, and it doesn’t make it any fun… this is a fact and I am not the only one who thinks this way my friends share this point of view, looking through the statistics I think I am not in the minority here.
AIMING/TARGETING:
In WoW it was bad, it was better done in Steel Oceans, but here it is tragic… this is not a tank to forcefully carry this targeting system that works at a distance of up to 3km . Maybe on a destroyer it still works but it should not be used on cruisers and even more so on battleships! These ships absolutely must have a new targeting and hit control system!!! Otherwise it is like watching a great battle from a distance of 14 km through a keyhole - and where is the fun here, ?! In fact, one does not know what is going on.
Answer the question:
- What is fun about playing with a ship?
- Does each ship use the same thing differ only in size? (Specializations)
- What is a fleet and why is it made up of different ships - how do you relate this to the game world? (gameplay variation)
- What kind of experience does a player expect when playing on:
- a fast but gentle destroyer ?
- A well-armed but slower cruiser ?
- a powerful but vulnerable to attacks by small craft a battleship with guns carrying shells up to 44km! (range of sight at sea → 3.57*√h, where h is the height of the observer’s eyes given in meters - so can we rely only on sight or only on “realistic” aiming from tanks ?)
- How big is the battlefield on land, at sea - can too small a nautical map cause loss of realism, (colliding ships) frustration, rut, abandonment of gameplay?
- Perhaps the engine of this game will no longer pull the fleet and it is worth focusing finances on tanks and aircraft?
I recommend the article “The Battle of the Yellow Sea”-to level the scales a bit and think why naval war movies are so engaging and fleets in War Thander at the current level unfortunately are not.