BGM-34C


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[Would you like to see this in-game?]
  • Yes (Air tree)
  • Yes (Helicopter tree)
  • No
0 voters

Hello everyone, and welcome to my first suggestion!

Today, I have decided to suggest the BGM-34B Firebee UCAV, as it provides America with an exciting CAS platform at a battle rating of 9.3-10.3g.

Development

The BGM-34B is the USAF’s first Unmanned Combat Aerial Vehicle, beginning development in 1971 as an answer to the SA-2 Guideline SAM systems in Vietnam. The project’s advantages was twofold, first it would inherently have a small RCS and make it harder to target with radar and take the pilot out of danger. The original development of the BGM-34A showed great promise. But it was unfortunately too tedious to use in combat.

Thus, a new variant, the BGM-34B was developed, which no longer required a counterweight for suspended ordinance due to it having larger control surfaces and an improved flight control system, adding certain aspects of FBW systems. The B variant also gained two permanently attached noses:w One nose with a FLIR for help with acquisition of targets for AGM-65s, much like the USMC ARBS system; One containing a laser targeting pod. The laser pod gave it the ability to self designate bombs such as the Paveway I series, specifically the SPASM.

Development progressed into late 1974, where the C variant was developed, adding a new ECM nose, A recon nose and an electronic warfare nose at the expense of the laser designation nose. It also gained suspended countermeasures.

The project was eventually cancelled due to it technically being a strategic weapon in the SALT II treaty, as under the treaty technically it was defined as a cruise missile, further compounded by issues like the air force not believing in pilotless planes yet.

Implimentation

Due to a lack of resources, I'm not sure the C got the laser designation nose. If it were added, it would require the SPASM, which is basically a Mk-81 Paveway with a rocket motor like the AGM-123A.

But what about landing?

For landing, my best idea is to create an area similar to the rearming zone in bullet hell near the airfield, where you can safely J out without consequence and then respawn. This is best since it works for GB and AB and helps with immersion, as you can pretend a helicopter came to recover the Firebee like real life. However, the way that if you J out safely on the airfield in ground, meaning you've technically "died" and now need to get the spawn points again, could be an issue.

Obviously, if you have a better idea, please discuss.

Suspended armament

Spoiler
Type 1 2 3
AGM-65


GBU-8 HOBOS

SPASM(Mk81)

ALE-38

AGM-45 Shrike

Drop tanks

Specifications

spoiler
Length 8.69 m (28 ft 6.2 in)
Wingspan 4.42 m (14 ft 6 in)
Weight 2270 kg (5000 lb)
Speed760 km/h (472 mph)
Ceiling15000+ m (50000+ ft)
Range1400 km (875 miles)
Engine Continental J69-T-41A
Thrust 8.5 kN (1920 lb)

Sources:

1 Like

Not sure if it really fits into the Aviation or Heli TT

Makes more sense if it functions similar to the strike drones we have, in exchange for the higher speed and countermeasures alongside a more diverse loadout, it would lack the ability to land and refill, making it a one time use type of deal

+1 from me as well, but I think it should spawn as a UAV and be restricted to use as a killstreak in Ground AB and RB only.

Nice work on your first suggestion.

But can you clarify that you were intending to suggest the B or C variant?

A good drone option for lower BRs. +1 in that role.