Battleship reloads should top at a maximum of 30 seconds

As top tier bluewater has battleships with very high performance guns with 26s reload or less, looking at you Japan and Germany, any ship with a reload longer than 30s should be dropped to said number. I dont care what cherry picked document someome brings up to justify long reloads, it doesn’t make logical sense that a player can repair their turret faster than their opponent reload their guns.

30s vs 26 or 21s is painful but doable. 40s or 50s vs 21s is absolutely impossible to fight.

This mostly impacts US standards and Italian Littorio class battleships. Both are ships with remarkable firepower, but completely unfun to play because of their RoF. Documents have been provoded for these pair of ships that show a faster RoF was possible, so a lack of documentation is not an excuse.

Besides, we have already seen a BB where Gaijin boosted its RoF for gameplay reasons. Mariya had her RoF boosted from 1.9rpm to a whopping 3 rpm without even changing her battle rating!

Since Gaijin can do that, surely then can cap max RoF to something more reasonable?

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Unfortunately Gaijin doesn’t care it seems, balance in naval mode is an unknown word.
People tried to report RoF for Littorio class explaining everything, but unsuccessful. While it’s basically impossible to attract their attention to this issue asking for balancing due to a low naval playerbase.
PS naval reloading times across all cannons/mountings should be reworked with a balancing parameter in mind, so we don’t have at least vessels with theoretical against practical RoF in the same battle, identical weapon systems with different RoF depending on the nation and just complete outsiders.

5 Likes

I agree. In lieu of that, maybe we could get points for tanking damage like in ground or air. The American standard battleships are boring to play, but they can soak a lot of damage that other nations can’t (with the exception of Soviet fantasy ships.) Give players points for taking the focus away from other players. It won’t make them more fun to play, but at least grinding would be less of a slog.

I believe the plans for the Gneisenau’s 380mm guns estimated their fire rate at 1 round every 90seconds. In game the reload is 30 secs.

i mean it makes sense for some but not for others for example why does roma got a 70 Second reload it doesnt make sense they should be done via historical documention not fantasy numbers as it gives devs to much power

un true did further research into this thats only the costal guns as they use different turrets IRL they would have used same turrets as bismarck

that doesn’t guarantee the some ROF though, there is also the layouts of the shell rooms, ammo elevators, lay out of the doors to prevent flash back etc. that may or may not have effected the reloading, impossible to know for sure.

yeah thats true but it didnt exist irl so gaijin uses the most realistic reload IRL which is bismarcks it would be extremely close either way

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Yeah, that’s the problem with the “paper” ships, but at least there is some basis for it, unlike some other ships we could mention.

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As so I’ve heard that the turrets for Gneisenau wouldn’t have power assisted reload like the Bismarck due to weight restrictions. So the loading procedure would probably be similar to the coastal mount.

If not 30s at least 35s as in game there’s no resemblance of balance for high caliber guns.
Usually in other games you have a simple but effective rule:

  • Fast reload → worse dispersion

  • Slow reload → better dispersion

This makes sure that every ship has almost the same DPM over time.

In WT we have the complete opposite situation:

  • Fast reload → Best dispersion

  • Slow reload → worst dispersion

This means that there are ships that are just plain better than the others, no question asked, and it’s not fun to be on the receiving end of those rail gun, rapid firing guns when you have only to rely on RNG to score an equivalent hit.

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Doesnt help that Gaijin is not consistent at all in what the ‘rules’ are for ships. For an example, tech mods on the bug report forum have said there isnt enough ‘documents’ to lower the standards RoF. Then when someone provides that document, the reason completely changes to ‘ships RoF is a balancing feature’ and closes the report.

The littorio report is even more infuriating, forcing Italian players to find every nitty gritty detail of the 15" only to then be deined because it wasnt ‘sufficient’. You can bet that when they find irrefutable evidence that she can fire faster than 50s, it will be denied because her RoF is a balancing decision.

Yep, finding what makes them choose between theoretical and other tipes of reload is the key to understand how they balance each ship.

We already know that they can change their reload rate way above even their theoretical one so, for top tier ships, the idea of some standardized reload rate for those ships that have a 40s+ between each salvo shouldn’t be such a crazy proposal. ( even because we already reported that those ships can reach those quicker fire rates)

As you said in the first post, when you have to face a ship that have more than double your RoF, the experience can be quite depressing, and when the other ship has better ammo layout than you and can take multiple shots ( like everything else compared to the american standard ) you really start to feel a bit hopeless.

Let’s just hope that they won’t just leave everything as it is for all those unpopular ships just to balance the most played ones and be fine with that.

2 Likes

Uh… What?

I see them being ammo detonated with horrifying consistency at most range brackets aside from 15km+ with the Exception of Iowa which can take a beating before it sinks.

Be it from a Kongou or some other 7.3 bracket battleship

yeah thats what ive heard but its seems to be a misconception as the guns IRL where put in single barrel turret mount with no power assited loading but if they where to be put on a ship IRL they would be identical to bismarcks

I accept that’s your experience. It isn’t mine.