Thank you for listening to us about the M60A3 TTS, but that ammo reshuffling doesn’t change much? I assume the addition of M774 was simply omitted by mistake. (and I would renew my suggestion to also add add-on ERA as a modification)
M113A1 (TOW), China, Italy, Israel 8.3 → 8.0
I will also stress again the injustice that these TOW boxes face. They are the same BR as fully capable IFVs like the Bradley and Warrior, but also sitting beside more capable ATGM TDs like the M901! The first have stabiliser/very fast aiming speeds, APDS firing autocannons, much better armor, better mobility and are more versatile with fully traversible turrets, commander sights and thermals! These vehicles are just of a different class and M113A1’s would fit much better at 8.0, where they aren’t made redundant from the very start.
ZTS63 7.7 → 7.3 or reload from 7,5s to 6s
ZTS63’s reasoning is, again, a simple comparison to the much more capable yet fulfilling the same role at the same BR vehicle - the IKV-91, they are almost a night and day difference in the feel of play:
The Swedish IKV-91 fulfills practically the same role of a fast, LRF equipped HEAT-FS slinger at the same BR. The IKV has better damage (90mm vs 85mm), better penetration (400mm vs 300mm), better reload (6s vs 7,5s), double the gun depression, better optics and 2,5 TIMES better horizontal aiming speed. To add insult to injury its hull also turns faster and has better reverse speed while having practically the same armor and HP/t. What does ZTS have over it? An HMG.
Even if the capability difference somehow isn’t enough for a 0.3 BR gap, then clearly that reload needs to be improved.
ISU-122 5.3 → 5.0
This is a new one, but also very sad. Nobody speaks of ISU series of TDs with any sort of pride, dismissing them as overtiered, clunky boxes with too long a reload, to add to that they are made redundant by vehicles in the same tree!
The KV-122 is the same chassis, same gun, same armor and also the same BR, but gets a fully traversible turret over the ISU. The difference in utility between a vehicle with a forward-locked gun and one that can just peek at 45 degrees, fire a shot and use the amazing reverse to be behind cover before the first even gets its gun on target, is massive and cannot be overstated.
Tiger II P, M26, IS-2 (1944) 6.7 → 6.3
Tiger II P and M26 are in a very weird spot currently, with direct upgrades (Tiger II) or extreme capability differences at the cost of HP/t (M26) sitting at the same BR. Why would I play the M26 when I can play one that’s invulnerable to long 88, or one that massively improves both the turret and cannon? Why would I weaken my turret face to below 120mm from 160mm+ for zero benefit?
The plight of the IS-2 is slightly harder to see, but compared to its other heavy tank contemporaries it’s clear to see that it comes out the worst. Having TRIPLE the reload time of a Tiger II and 1/3rd the depression of the US ones. It’s turret is only better than the II P, and can be penetrated by guns 2 BRs below it! And even if not, the towering cupola will take care of telling the enemy where to shoot. The only thing this tank offers is overpressure, but why bother when others will have better positions, will hit your weakspots first and will have triple the chances even if they miss?
M41D reload from 5.9s to 5.0s
This vehicle is named by many as the worst light tank, why? It doesn’t have any armor (expected), but it’s also slower than vehicles at the same BR and to top it all of it’s got HORRIBLE damage output, the APFSDS for instance has worse post penetration damage than the stock HEAT-FS (with 250mm of pen at 8.0!). The IKV-91, already praised for it’s very strong features, not only runs rings around this vehicle, but also out-damages it and out-penetrates it at a lower BR. In a fight you are practically a 6.7 vehicle (lekPZ M41) but put at 8.0 with a worse engine - which removes all the advantages in penetration and speed it had at that lower BR.
And I get it, thermals and LRF are scary, but I do not ask for it to meet Tiger II’s, just to alleviate its problems with damage output.