No.
Pal you mean 20? 40000 LB divided by 2,000LB = 20
No, it’s 20,0000lb unless I’m crazy
500x40
Oh what. Shiz. Dang it. Lmao my math stopped mathing
How to say “i never play bombers” without saying i never play bombers.
1T of payload is nothing. For base bombings you will still use classic bombs
It’s not like that matters though, bombers in this game are mostly free kills just waiting to get shot down. This one won’t be much different, not to mention it’s a copypaste. I wonder when will we finally get a decent battle pass vehicle again. The last one was probably that french AMX thingy or a Strikemaster. Everything else since then was total garbage
Can’t. It seems that both sites that I use for pdf books are down:
https://singlelogin.re/book/1147319/f5155b/heinkel-he-177-277-274.html?dsource=recommend
https://archive.org/details/heinkel-he-177-277-274_compress
Well, in that book, it states that the Kehl III can control both the PC 1400X & Hs 293 with the A-3/R4, (not R3 gaijin) receiving the Kehl III. Additionally, the Kehl IV can control up to FOUR such weapons:
Still, its a difference ballistically, unlike the identical Shermans, T-34s, Spitfires, il-2s etc which proliferate this game. As for the A-1, I am not sure if you are joking but the A-1 had numerous issues with its DB 606 engine. Gaijin was actually smart (for once) in putting in an aircraft with the DB 610
Imho here it is a matter of actual experience with the missile, not of playing bombers.
Agreed - besides that it depends on the actual TNT equivalent, or to be more precise the TNT equivalent gaijin sees as “balanced”. Iirc especially German bombs have not the actually higher TNT equivalent of their explosives as they should have - i am quite sure i read about this “balancing nerf” some time ago.
On top of that it is for me unclear how gaijin determines the actual range of the weapon - so based on drop altitude like irl or based on their understanding of how it should work. At higher alt a range of 8-10 km should be possible, i found a source claiming a max range of 18 km.
But imho more decisive will be the controlling of the missile: Do they implement steering by watching the flares at the tail end - or will gaijin allow a “weapon view” which would put a 3rd person camera behind the missile - whilst you still can control it…
In case gaijin would allow a “weapon view” I see a small chance for making the HS 293s actually useful in Air RB:
Dropping from above 7 km to increase the range and to attack enemy aircraft landing on their forward or main airfield mid to late game. Unfortunately the average bomber pilot is dead at this time…
The engine issues of the He177 are well known, but often not well described. Some references fail to acknowledge the improvements over time, and some even completely miss the change from DB606 to DB610 and assume it was a total disaster from start to finish.
Much has been said already, I’ll add just a few extra notes on the subject…
The definitive DB610 installation was a big improvements over the early engines but still suffered a lot of teething problems, in fact the initial 610 was even worse than the preceeding 606 during early testing.
Even at the later stages the complex oil system proved vulnerable and caused fires despite efforts to divert leaks from the hot engine parts. In normal use however it was much improved.
The lack of a true firewall in all variants meant in the event of a fire the chances of damage to the wing interior including the main spar was greatly increased. This could cause problems even if the engine fire itself could be successfully doused.
Coupled engines are inherently more vulnerable to crankshaft and fuel supply issues. Problems with one half of the engine very often results in both being lost. The companies recognised this and was one driving forces behind the B variant that led to the He274, but that was greatly delayed by the bureaucracy of the period. (The Fairey Gannet was a rare exception to the coupled engine rule,but she wasnt built for performance…or looks!)
Overall the He177 performed much better than many give it credit for, but remained far from trouble free until the end. Of course most issues will be irrelevant in WT, as will the any advantages and its real life operationally use.
Attack profiles for the Hs293
I don’t expect players to do anything other than a low attitude straight in run.
I love to play bombers, lol. I literally started playing War Thunder to fly the B-29 (rip me).
Getting a free ton before you get shot down > zero tons before you get shot down
Make it explode
thats already in the game i think. or at least it takes damage
Spontaneously
You are much better off going into a danger zone with normal payload and dropping even half of that possibly even getting a kill or an assist in the process than just wasting half of the game sniping bases with missiles that have 1t of explosive mass combined.
Not only will you get close to 0 SL and RP for that, but also even guiding them into the base itself will be extremely annoying unless they allow you to controll them from weapon view.
That’s just counterproductive
I cant imagine waiting for these missiles to hit, one at a time, from 10km away, while letting a fighter rip me to pieces cuz im not using gunner view
Being able to a) get two whole bases, and b) getting a kill or assist with the B-29’s peashooters (for its BR) is a massive if. You get 0 SL and 0 RP for dying to the first jet that looks at you, and you’re more likely to be found near a base than elsewhere.
we are not talking about B-29 right now though, which still does fairly well when compared to TU-4, but an He 177 at 6.0 which most of the time will easly get to the bases with normal payload.
Trying to use those missiles to snipe bases is just next level of stupidity
So gaijin are you going to:
1.) correct this aircraft to A-3/R4?
2.) eventually add the Peter X & Hs 294 bombs to enable mixed loadouts?:
First time I hear about the Peter-X ! Any more informations or pictures on it ?