Actually…yeah… the type viic in particular could go 17-18 knots surfaced, but only 7-8 submerged.
Ww2 uboats had 2 engines, a diesel for surface travel and an electric for submerged. Oft times they would NEED to surface and would spend a lot of their time on the surface because the electric batteries would run out and need charging via the deisel engine. (Unlike nuclear subs which dont need oxygen for internal combustion and can run underwater indefinately) The invention, or atleast application of the submarine snorkel during the war years helped by allowing subs to remain indefinately at periscope depth.
We don’t have the 8.8cm deck gun and we have the 2 20mm and 1 37mm AA guns both of these thing were only present on the F. However we carry mines which the F did not do and it could be argued we do not carry enough torpedoes as the F was used to resupply other Uboats on patrol as the F had the capacity to carry 39 torpedoes as part of its resupply mission.
Are you sure that it isn’t Type VIIC/41 like the U-995 or the Type VIIC/42? Both of these seem to lack deck gun and have same armament as the ones in game.
I am slightly confused about the /41 config if it had deck gun or not but I am quite sure that the /42 model didn’t have deck gun.
Maybe some /41 were modified later on loosing the deck gun? I also found this picture:
yeah i think it’s a c/41 or 42 as well? maybe even just a normal type viic? from what i can find via google, snorkel installation (which can clearly be seen in game) required removal of the deck gun (while keeping the mount) due to the gun getting in the way of the snorkel.
also research said all type viic’s could launch mines from their torpedo tubes
Please submit valid bug report here: Community Bug Reporting System
I tried to re-create the situation and was not possible for me.
Vehicles in events (like, for example USS Fletcher here) are different vehicles you have in tech tree (they got different ID), so they are not connected with your tech tree.
I have USS Fletcher and I checked both with auto purchase ammo on and off - no info to purchase ammo for me when I am joining Event.
i’m not 100% sure what you’re trying to say?
it shouldn’t go faster on surface then submerged but does because it’s arcade? or are you just pointing out that surface or underwater it’s actually faster then it should be?
This event was clearly made for fun and not for realistic recreation.
88mm gun on deck would be too OP against convoys. However they added mines as counterpart for ships so you can actually defend yourself.
Surfaced subs are faster because they are surfaced and unprotected. Submerged subs are slower because if you go to 50m you can very easily sneak on convoy and destroy 7 ships with single sub.
Just gonna say this here because many people claim you can’t set the depth where depth charges explode. It’s possible in the options for naval after which second they explode.
makes sense, i mean tiger’s can 1 shot ships. and if it were realistic i guess they’d be too slow to actually catch the convoy even if surfaced, so you need to increase the speed to make it even remotely fair…
huh, i always assumed they just set automaticly or were magnetic? i’ve never actually set the depth and seem to always hit the sub i’m trying to hit…but also in a sub am unaffected by depth charges below 55? =/
I’m pretty sure they go to ‘whatever depth they need to go to’ before exploding. Was watching a string of DC dropped on me yesterday: 5-6 were dropped well ahead, then there was a pause before 1DC was dropped nearby, and then another load spammed astern of me. First group exploded first, naturally, bang-bang-bang etc, quite shallow, too far for damage. I was watching the next, on target, DC which was sinking slowly. Surely the next to explode? No. It keeps descending and then the final group detonate astern, bang-bang etc, all in sequence. Right, now the on target one is at the depth it needs, BOOM.
Still find it funny that the primary task of the German side gives peanuts because score for sinking those is linked to actual matches and naval has a map mode where each team has a fleet of AI cargo ships and each one sunk takes 1000 points from the enemy teams bar.
Which most players don’t shoot because it gives practically nothing and gaijin won’t change that because heaven forbid players get rewarded for doing anything other than shooting players in any mode even if the objective explicitly requires them to do so.
So instead if we want to finish the bidaily tasks in a reasonable time while juggling the TOG2 event we do the exact opposite of what any submarine commander should do and ignore the convoy and charge the escorts instead.