Battle of the Atlantic: Ships Against Submarines!

Surcouf does have 6x 550mm torpedeos+4x400mm topedeos to be launched, with 2x37mm AA guns, and 2x 203mm guns → clearly best sub ^^"

Is this a bug? Or why am I paying for ammo for an event that doesn’t give any SL?

Remove Catalina and everything will be fine.
There is practically no counter against Catalina, and they instantly take 4 of submarines with ease.

So the range of long lances would not play any part anyway and all submarines will be balanced by fact that players would not release torpedo further than 1km from target.

Nah they should rather make the aiming on the flak guns easier. It wouldn’t be that hard to shoot down if the aiming of these guns wouldn’t be so hard + fix spawns that subs can actually get to the surface for a short time

There is. Its called depth.

Why cant I use back torpedo tube when its modeled?

Also, Im getting better at subbing (dont kink shame me)

I play a lot with this event, the first games was fun but now, it’s a real hell. Why ? Because all the cancer spawnkillers. Gaijing really need to work that asap, it is not fun to play. It’s like Greyhound movie but with op destroyers than do spawnkilling all the time.

I don’t want a easy mode or easy kill the destroyers but simply have fun with tactics. A video game is for fun no ?

This is a shame because the event is very nice, the U-boot modelization, the sound design, Gaijing do great.

The bad:

  • The spawn are too close
  • The spawn are visible on the minimap (com on, really ? This is not “simu”
  • The destroyer are op, too fast and can spot U-boot like Legolas
  • Impossible to play stealth in U-boot, the destroyer spot you at 63m dept
  • A too short map to play

The goods:

  • U-boot model are magnificent
  • The sound design, especially in the dept
  • Just look this immersive ocean
  • The graphics
  • Did you hear the whales chant ?
  • The “cat and mouse game” in the game when you have 0 spawnkillers

Please Gaijing, do something about it, I wait the U-boot for years and I don’t want to see them disappear.

2 Likes

You can shot down them by AA guns from subs. I’m just surprised that no one fire at them except me in battles. Well, at least I haven’t noticed yet.

Because we are at 50m depth lol

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I think the submarine has the ability to surface :D

Impossible to surface and kill planes, why ? Because of all the spawnkillers.

Again and again is the same fucking problem in this game. We have spawnkill in ground battes (thanks the planes mosly) and now we have the spawnkill in naval with submarine and directly from the start.

Thank’s Gaijing and thank’s of all the cancer spawnkillers…

1 Like

35kmh top speed? In the event which gives them a speed boost? Do you mean irl? I don’t know what you’re talking about. That’s a 17knot top speed, only a handful of pre-dreadnoughts and first generation dreadnoughts are that slow. And that’s on the surface, you’d be stupid to sail on the surface across the entire map at 17 knots, or even the arcade ~19.

You, and most other people asking for subs, don’t seem to understand this. You aren’t sneaking into a capture point. You are sailing at 7 knots underwater, maybe more for later war subs. Take any ship, slow down to about 6-9 knots and sail from spawn to capture point. On some maps it takes over 30 minutes. They are not going to be capable of doing anything people are hoping they will.
Surcouf and the other “big gun” submarines might actually be somewhat useful, but they still need time to man and ready the guns (unless gaijin hand-waves that away but how would that be fair to anyone else?) and that time is long enough for them to get spotted and fired upon.

I have plenty of experience of both bombing or getting bombed while AA bullets constantly hits Catalina. mediocre damage is also problem.

Catalina can detect and bomb submarines below 50m with 1.5 seconds delay.
I was bombed even when I was below 60m which is supposed to be undetectable depth at all.

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Smells fishy to me.

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Man, you clearly have no idea how to play submarines. As long as the person is not directly attacked or does not perform offensive actions himself, he floats on the surface. The current event absolutely proved it to me. In addition, submarine spawns can be close to cap points so they don’t have to travel as far. It is absolutely solvable and would work well.

Btw Type VII sub have 18.6 knots irl (one version) what is 35km/h. Same in game but in arcade ships get speed boost so Type VII can achieve max speed 44km/h.

My last battles like submarine:






As you can see so little ever happens that something sinks me in submarine. And I tried both types of tactics. That means attack on convoy and attack on escort. Just in the first case I was sunk by Catalina because I was tempted to torpedo a nearby destroyer while Catalina was flying near me. Although I successfully destroyed the destroyer, I was no longer able to dive to a great depth.

If I decide to attack the convoy, then at full speed on the surface (that means 44 km/h) I go into a firing position, and only in case I am attacked myself or when I am already in a firing position I dive. Of course, then I will prepare a mine wall, but I have already described this tactic above and it works excellently.

There seem to be a few omniscient Catalinas out there. Dunno about you, but the only subs I can see from a Catalina are on the surface or breaking the surface on some way (and if that’s just periscope you need to be very close). I might make out a sub at periscope depth if I’m almost on top. The only other hints come from surface ships shooting at subs which are in some way above surface, and those markers are visible across the map, of course.

A few times now I’ve been bombed the moment I reach periscope depth after a spell hiding at 60m, but without the periscope or any part of the sub being at or breaking the surface. Lucky guess I expect. Catalina just decided to start an attack run on some random bit of ocean and ‘wow, look at that,’ there just happens to be a sub there when the bombs land.

6 Likes

So far this game mode is absolutely fantastic.

It’s quite balanced and just fun to use. Longer range Torpedos would be nice :D

I hope there will be an implementation into the game outside just an event and if so, it will probabaly require a new game mode…but this event is really fun!

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I think, the reward for sinking Cargo ships should be drastically increased. At the moment in many battles most of the U-Boats fight at the spawn points, because the reward is much higher in killing a destroyer. If you want score points the convoy shouldn’t be your target.

There should be a kind of score multiplier for the number of sunken Cargo ships for the U.Boat team + for surviving Cargo ships for the DD team.

The “winner” of the battle should be defined by the team score of both teams.
e.g. if only one Cargo ship survived this was a big loss in reality not a win.

I know that’s not easy to balance but I hope there are more events ahead to test this

excellent job so far @Gaijin .

4 Likes

I have a few suggestions:
Definitely Add

  1. Blind spots- Ships using sonar had a blind spot due to their own propeller noise.
  2. Noise decoys- Subs could release noise decoys while changing direction and speed, confusing pursuers.
    Maybe Add
  3. Thermocline Layer- A depth where a sudden change in temperature can cause sounds at or near horizontal to reflect. Submarines can use the thermocline to hide from sonar.

Any thoughts/corrections?

5 Likes