Rather odd that wasn’t noticed in whatever testing they did for this event…
People were complaining about it for years in naval mode. We have stuff like depth charge mortars that are impossible to use as there’s simply too much guesswork involved.
Rather odd that wasn’t noticed in whatever testing they did for this event…
People were complaining about it for years in naval mode. We have stuff like depth charge mortars that are impossible to use as there’s simply too much guesswork involved.
Even if they are long-range, unguided torpedoes do not cause balance problems because they can be avoided from their hit course by simply turning or accelerating/decelerating. Even in the African Gulf, which is a close-range battle, the current situation where torpedoes basically do not hit anyone who is maneuvering the ship with the ship in mind is proof of this. To begin with, the Type 95 torpedo is not as strong as the Type 93 torpedo, so the IJN submarine is probably less of a threat than the Shimakaze.
Gaijin needs to fix the wake of the oxygen torpedo before implementing the IJN submarine and the Type 95 torpedo. It is unfair that the IJN destroyers are set with BR that take oxygen torpedoes into account, yet limitations are placed on the advantages of oxygen torpedoes.
Yeah but your in a sub in a normal battle you are underwater shooting basically long lances at people. A DD trying to attack you will be at risk from being obliterated by other enemy ships. The prime targets would be BBs and Cruisers who don’t move much you can essentially get close and fire these at them and they won’t know that a torp is coming at them.
Certainly submarines can conduct torpedo attacks with lower risk than destroyers, but the launch interval and the number of torpedoes that can be set in the torpedo tubes must be taken into consideration. The I-400 submarine can be set 8 torpedoes in the torpedo tubes, but its longer firing intervals and lower attack accuracy than the Yugumo class destroyer balance this out.
Isn’t it obvious that a torpedo will hit a battleship or cruiser that is not moving? The stationary side is at fault.
Surcouf does have 6x 550mm torpedeos+4x400mm topedeos to be launched, with 2x37mm AA guns, and 2x 203mm guns → clearly best sub ^^"
Remove Catalina and everything will be fine.
There is practically no counter against Catalina, and they instantly take 4 of submarines with ease.
So the range of long lances would not play any part anyway and all submarines will be balanced by fact that players would not release torpedo further than 1km from target.
Nah they should rather make the aiming on the flak guns easier. It wouldn’t be that hard to shoot down if the aiming of these guns wouldn’t be so hard + fix spawns that subs can actually get to the surface for a short time
There is. Its called depth.
Why cant I use back torpedo tube when its modeled?
Also, Im getting better at subbing (dont kink shame me)
I play a lot with this event, the first games was fun but now, it’s a real hell. Why ? Because all the cancer spawnkillers. Gaijing really need to work that asap, it is not fun to play. It’s like Greyhound movie but with op destroyers than do spawnkilling all the time.
I don’t want a easy mode or easy kill the destroyers but simply have fun with tactics. A video game is for fun no ?
This is a shame because the event is very nice, the U-boot modelization, the sound design, Gaijing do great.
The bad:
The goods:
Please Gaijing, do something about it, I wait the U-boot for years and I don’t want to see them disappear.
You can shot down them by AA guns from subs. I’m just surprised that no one fire at them except me in battles. Well, at least I haven’t noticed yet.
Because we are at 50m depth lol
I think the submarine has the ability to surface :D
Impossible to surface and kill planes, why ? Because of all the spawnkillers.
Again and again is the same fucking problem in this game. We have spawnkill in ground battes (thanks the planes mosly) and now we have the spawnkill in naval with submarine and directly from the start.
Thank’s Gaijing and thank’s of all the cancer spawnkillers…
35kmh top speed? In the event which gives them a speed boost? Do you mean irl? I don’t know what you’re talking about. That’s a 17knot top speed, only a handful of pre-dreadnoughts and first generation dreadnoughts are that slow. And that’s on the surface, you’d be stupid to sail on the surface across the entire map at 17 knots, or even the arcade ~19.
You, and most other people asking for subs, don’t seem to understand this. You aren’t sneaking into a capture point. You are sailing at 7 knots underwater, maybe more for later war subs. Take any ship, slow down to about 6-9 knots and sail from spawn to capture point. On some maps it takes over 30 minutes. They are not going to be capable of doing anything people are hoping they will.
Surcouf and the other “big gun” submarines might actually be somewhat useful, but they still need time to man and ready the guns (unless gaijin hand-waves that away but how would that be fair to anyone else?) and that time is long enough for them to get spotted and fired upon.
I have plenty of experience of both bombing or getting bombed while AA bullets constantly hits Catalina. mediocre damage is also problem.
Catalina can detect and bomb submarines below 50m with 1.5 seconds delay.
I was bombed even when I was below 60m which is supposed to be undetectable depth at all.
Smells fishy to me.
Man, you clearly have no idea how to play submarines. As long as the person is not directly attacked or does not perform offensive actions himself, he floats on the surface. The current event absolutely proved it to me. In addition, submarine spawns can be close to cap points so they don’t have to travel as far. It is absolutely solvable and would work well.
Btw Type VII sub have 18.6 knots irl (one version) what is 35km/h. Same in game but in arcade ships get speed boost so Type VII can achieve max speed 44km/h.
My last battles like submarine:
If I decide to attack the convoy, then at full speed on the surface (that means 44 km/h) I go into a firing position, and only in case I am attacked myself or when I am already in a firing position I dive. Of course, then I will prepare a mine wall, but I have already described this tactic above and it works excellently.