The most useful ones, would have good torpedoes, or heavy guns
In heavy guns category, we have :
M1 class Submarine for UK, and it’s 304.8mm gun (50 rounds), that can fire it from periscope depth, but have to surface for 3 minutes in order to reload.
The French Surcouf and it’s 12km range double 203mm gun, with 600 rounds
Type VII have 35km max speed what is ~ same like battleships and some smaller ships. In arcade it will be even faster because all vessels get speed buff (for Type VII it is 44 km/h) At the same time, it is not exactly the fastest submarine that existed during WW2. There are many WWII submarines that were significantly faster. In addition, the submarine’s goal is not to chase ships, but predict their direction and shoot torpedoes at them from a prepared position. For example, when they are entering capture point.
Rather odd that wasn’t noticed in whatever testing they did for this event…
People were complaining about it for years in naval mode. We have stuff like depth charge mortars that are impossible to use as there’s simply too much guesswork involved.
Even if they are long-range, unguided torpedoes do not cause balance problems because they can be avoided from their hit course by simply turning or accelerating/decelerating. Even in the African Gulf, which is a close-range battle, the current situation where torpedoes basically do not hit anyone who is maneuvering the ship with the ship in mind is proof of this. To begin with, the Type 95 torpedo is not as strong as the Type 93 torpedo, so the IJN submarine is probably less of a threat than the Shimakaze.
Gaijin needs to fix the wake of the oxygen torpedo before implementing the IJN submarine and the Type 95 torpedo. It is unfair that the IJN destroyers are set with BR that take oxygen torpedoes into account, yet limitations are placed on the advantages of oxygen torpedoes.
Yeah but your in a sub in a normal battle you are underwater shooting basically long lances at people. A DD trying to attack you will be at risk from being obliterated by other enemy ships. The prime targets would be BBs and Cruisers who don’t move much you can essentially get close and fire these at them and they won’t know that a torp is coming at them.
Certainly submarines can conduct torpedo attacks with lower risk than destroyers, but the launch interval and the number of torpedoes that can be set in the torpedo tubes must be taken into consideration. The I-400 submarine can be set 8 torpedoes in the torpedo tubes, but its longer firing intervals and lower attack accuracy than the Yugumo class destroyer balance this out.
Isn’t it obvious that a torpedo will hit a battleship or cruiser that is not moving? The stationary side is at fault.
So the range of long lances would not play any part anyway and all submarines will be balanced by fact that players would not release torpedo further than 1km from target.
Nah they should rather make the aiming on the flak guns easier. It wouldn’t be that hard to shoot down if the aiming of these guns wouldn’t be so hard + fix spawns that subs can actually get to the surface for a short time
I play a lot with this event, the first games was fun but now, it’s a real hell. Why ? Because all the cancer spawnkillers. Gaijing really need to work that asap, it is not fun to play. It’s like Greyhound movie but with op destroyers than do spawnkilling all the time.
I don’t want a easy mode or easy kill the destroyers but simply have fun with tactics. A video game is for fun no ?
This is a shame because the event is very nice, the U-boot modelization, the sound design, Gaijing do great.
The bad:
The spawn are too close
The spawn are visible on the minimap (com on, really ? This is not “simu”
The destroyer are op, too fast and can spot U-boot like Legolas
Impossible to play stealth in U-boot, the destroyer spot you at 63m dept
A too short map to play
The goods:
U-boot model are magnificent
The sound design, especially in the dept
Just look this immersive ocean
The graphics
Did you hear the whales chant ?
The “cat and mouse game” in the game when you have 0 spawnkillers
Please Gaijing, do something about it, I wait the U-boot for years and I don’t want to see them disappear.
Impossible to surface and kill planes, why ? Because of all the spawnkillers.
Again and again is the same fucking problem in this game. We have spawnkill in ground battes (thanks the planes mosly) and now we have the spawnkill in naval with submarine and directly from the start.
Thank’s Gaijing and thank’s of all the cancer spawnkillers…
35kmh top speed? In the event which gives them a speed boost? Do you mean irl? I don’t know what you’re talking about. That’s a 17knot top speed, only a handful of pre-dreadnoughts and first generation dreadnoughts are that slow. And that’s on the surface, you’d be stupid to sail on the surface across the entire map at 17 knots, or even the arcade ~19.
You, and most other people asking for subs, don’t seem to understand this. You aren’t sneaking into a capture point. You are sailing at 7 knots underwater, maybe more for later war subs. Take any ship, slow down to about 6-9 knots and sail from spawn to capture point. On some maps it takes over 30 minutes. They are not going to be capable of doing anything people are hoping they will.
Surcouf and the other “big gun” submarines might actually be somewhat useful, but they still need time to man and ready the guns (unless gaijin hand-waves that away but how would that be fair to anyone else?) and that time is long enough for them to get spotted and fired upon.
I have plenty of experience of both bombing or getting bombed while AA bullets constantly hits Catalina. mediocre damage is also problem.
Catalina can detect and bomb submarines below 50m with 1.5 seconds delay.
I was bombed even when I was below 60m which is supposed to be undetectable depth at all.