BAe Sea Harrier - Technical data and discussion

Still need the super-large chaff packet in the airbrake on the FRS1 modeled :P

Falklands map next major, AND we can hope and pray (cope) that the IR signatures get fixed and EEGS is added. kind of a big one i am surprised hasn’t been added.

Im just really hoping they dont butcher it.

Spoiler

A full Falkland island map would be really fun and we need bigger sim maps but the 3 points of interest they specifically mentioned are just on the east falklands and they could just crop the island down loads which would be kinda boring.

I also reeally hope its an EC map and not just an ARB map the size of a postage stamp.

IR sigs wont be fixed, but Im really hoping we get the EEGS and combined with fuel dumping as well is going to make carrier ops much easier. Kinda also hoping we get our drop tanks too

1 Like

I’m excited for custom battles Falklands map.
Could even do “what if scenarios”
With Bucs and Phantoms

No offense but you are daft if you think Gaijin is going to put much work into the Harriers within 4 years after “fixing” them

This would be the biggest EC map ever added to the game iirc and considering nothing new has come to Sim in so many years, I doubt we will get a proper sized map :(
Edit: To cheer up we can watch this:

Spoiler

We all know the chase Josh causes
https://youtu.be/2yYsmzeVHaM?si=uRrk2fxsf0Z64Y6d

3 Likes

I’m massively copium-ing that the reason we’ve had no new maps in so long is because they’ve been working on a super massive new map and it’s just taken twice as long as normal for an EC map

2 Likes

I hope not but I have a grudging feeling they are going to purposefully fuck something or with something just to spite us British players (not saying I’m British but British main)

Yeah, like it having no carrier spawns

Or being super small and only made for ARB

Would be cool if they added the Argentine carrier for the West side team

What br bracket would be most realistic for the falklands war, 11.3-10.3? Would get most of the early harriers which would be present in the war, mainly the squadron harrier. Although j7e/mig 23 kinda dominates that bracket

I’d say 9.7 to 10.7 with the FRS1e being the Falklands fit and the Nesher (Dagger) being at 10.0

It’s actually a rather decent bracket for the shar as well, as the FRS1 is stupidly over BRed for SB and the Mig23MLD is under BRed

The only way they could make it fit within 128 km by 128 km would be to either crop the island down, or scale it down.

Unless we got maps bigger than 128km² that people have been asking for for years

They are too lazy and cheap :(

I spoke to a developer about this years ago. The answer I got back then was that the game engine didn’t like maps much bigger than 128x128. I think it was that common issue with game engines where the further you get away from 0,0 be less precise some physics calculations become, and if you get too far away, the effects start to become noticeable.

IIRC he said the issue can be solved, but it is non-trivial and back then it was deemed not worth the effort as 128 x128 was plenty big enough for props and early jets.

That said, Norway is 128x164 or something odd like that, and the empty ocean map is 256x256. So I guess it might be possible.

1 Like

Yeah, and youd hope they’d work on improving the code to handle bigger maps eventually anyway.

Typhoon in 128km² maps is rather dull because you instantly get into combat with no real transit time or time to react. Even in the subsonic Shar I find the maps too small quite often.

Being a healthy amount of ocean should also help too.

The airfields could also remain 128km apart roughly fairly easily too

1 Like

Imagine wanting a map in planes that super cruise at mach jesus more then 50km wide…

Man 128 km maps sounds big until youre going mach 2.2 and covering 2000kmph…

1 Like

In the Typhoon

Take off

Defend against enemy SPAA on their AFs

Retract landing

:P

1 Like

Take off, fire amraams , land repeat