Logged and open, our first attempt didn’t have enough comparative evidence to make a decision on the how much to reduce. Just waiting on the second report being actioned.
Well the Lockheed fanboys didn’t really like it when I said the F-35 wasn’t designed for dogfighting and the video saying that it was is a load of bullshit as well.
The people that worked on the plane largely thought my take was correct.
The only thing I think is meaningful to add for the Harriers for flight performance is adding drag to the nozzles as they rotate so we can properly hover stop. That way you can actually employ the one of limited number of tricks the Harrier can do in Air to Air.
Really? Lmao
So no buff to their climb rate acceleration VIFF or sustained turn rate?
But I suppose that would be 1 part of VIFF
Directional exhaust and associated effects would be awesome.
Though at the moment, I would be just as happy to get
- EEGS (and associated gunsight for cockpit) on the FRS1/FRS1e (especially frustrating given it’s on the FA2)
- removal of sooty exhaust from all aircraft affected (is this really a massive job?)
- corrective measure for the IR signature (even just using something like a Buc S2 or Hunter F6 as a reasonable target point for the IR sigs)
- Seagles
- FRS1 (SQV) given upgraded RWR (given the AV-8S has the same RWR at the same BR)
- GE Skin for the FRS1e (I’ve got an 809 suggestion for that)
- single drop CMs
In the future, corrections to the FM would be awesome though I feel Gaijin will just hide behind “game limitations” for those indefinitely like they did with the Tornado.
Frustrating I get it, but you already know the deal with HUD/MFD work, its been getting better for sure, but its still an as and when its done addition.
So far nothing’s had it done so maybe?
It’s open awaiting action I’ll give it a nudge.
Didn’t have the pylons ready at the time it was introduced.
Would be nice sure, but thats a developer decision if they do it or not.
Suggestion forum is for this purpose so good luck.
I’ll forward this in the evening.
Yeah, but they could have at least given a fixed gunsight in the cockpit instead of leaving it with none. Its an aircraft that is rather dependent on still using its gun and its left aiming basicly blind, the aircraft is almost worse off currently in SB than it was before the changes were made
Which is just a bit wierd to me, especially why some aircraft were even given a sooty exhaust in the first place like the EFT? Is it just the default?
Much appreciated
Yeah, which I half get, though its been 2 major updates and not added yet, just worth regular poking so it doesnt end up in the ether.
Yeah, but frustrating given the AV-8S (late) has 4x the CM count and a better RWR at the same BR and 1.3 BR lower (given the premium version has the same RWR and CM count)
Yeah, though ive only ever gotten a single suggestion forwarded to the devs, the rest are still waiting to be forwarded even some after 3 years. Might need to go message a suggestion mod about it actually. Getting a tad annoying. Especially when ive seen some skin suggestions forwarded literally within a week of going up.
Much appreciated
Pretty sure my only ones have been April fools jokes hahaha.
They wouldnt accept my one to get Mr Beans mini as a recon vehicle this year. Very disappointed
Does look good, but feel that would be most appropriate for the FRS1 (SQV). Kinda wanting a skin for the FRS1e given its gotten none and is using the peacetime blue colours which just feels wrong. (Ive got a WT.Live skin for me, but other players wont see that and so I can only imagine I stick out like a sore thumb in SB)
I mean it sticks out real bad already lol.
But yes a corporate scheme would be cool.
Really don’t get what you’re getting at anyways.
Do you think a sea harrier should be beating a F-4E in visual or no.
Goated as always :D
I mostly want the IR signature fix, Sooty exhaust fixed (along with other jets) and ofc, its climb rate fix (assuming this fix would fix the 30ish% missing thrust at highspeed too)
This goes for all the harriers ^
They think it’s thrust and time to climb is correct
Sustained turn rate too despite missing about 1G in that department
I thought they said they know the thrust is wrong, but its just a bodge job to make the top speed/acceleration roughly match IRL docs and so they wont fix the thrust curves
It’s missing top speed though regardless. But it made sense before the other data was available.
620 knots at sea level clean
With pylons and guns it should be 595 or so increased significantly with normal lift too 615 with that drag.
Sharky has a part in his book saying he was at low level over 600 knots with drop tanks and missiles.
There isn’t a doc for this that they have
Only the technical report I has, has got them as far as I’ve seen.
first productive harrier discussion I’ve ever seen
They all used to be like that until I showed up

