Not sure on the extent of the IRL HUD symbology but there’s no SW lock indication or AMRAAM lock symbol, only a cross for radar lock.
Is this part of the AAM display that’s a WIP?
Not sure on the extent of the IRL HUD symbology but there’s no SW lock indication or AMRAAM lock symbol, only a cross for radar lock.
Is this part of the AAM display that’s a WIP?
For IR symbology, you need to change the sight mode to “AAM”. Bug report in for it to automatically swaps on selection because it cant actually be accessed when you have bombs and is a bit of a faf in combat
I cant recall if there is AMRAAM symbology in that mode or not though
Yes and a very big one at that
Yeah, the Harrier Gr.3 at 9.7 is pretty disgusting rn, not much can touch you
Was just playing the FRS.1 at 11.3 with a squamate in the T.10 and even at 11.3 you can beat almost everyone.
How can you do that? I’m genuinely curious because I’m getting out turned by phantoms at lower speeds.
Overall the buffs have made it much better to play, but the airframe is still worse than stuff like the Mig-19/Q-5s, but it feels on par with the earlier mig-21 variants.
I have no ideas what you are doing if you are being out turned by a phantom the Harrier outclasses it by every metric but speed.
One issue I will say is that in mouse aim it cuts the AOA to 16.5 degrees when the IRL maneuvering tone was around 20-21 degrees AOA.
Therefore when going slow the mouse aim is not letting you turn as hard as you should be.
For me the use of flaps and thrust vectoring is extremely important.
When fighting a Phantom you should never be getting out-turned at low speed as Matrix said. In my eyes you should be initially using combat flaps and then transition to landing flaps and 15-25% nozzle angling. Keep turning and don’t be affraid to go vertical as you have tons of thrust.
With landing flaps and 15-20% nozzle the Harrier has some pretty crazy low speed turning.
I’ve had more trouble with the first turn with Phantoms, as they can pull quite hard, but after that they’re just a brick. Only the agile eagle Phantoms really pose any threat in a dogfight, even then, you can win reliably.
You pretty much hit the nail on the head. The only thing I have to add is when at high alt 15,000 feet and up do not use flaps as they create a huge loss in speed unrealistically. Just use 20 degree nozzles and pull into a shallow vertical spiral.
Once you are both slow if you have enough angle off to know you are safe you can combat flaps with NEVER MORE than 60 degree nozzles for max ITR.
The Harrier needs 8 flares to beat an R-60MK
Thanks again to @AblativeKitten for the help with testing.
R60 or r60m? I find it hard to believe it’s this hard to flare a r60
It was an R-60MK on the German MiG-23
The all aspect one non-IRCCM
That’s impressively bad.
You could probably use less flares if you dropped them later too.
Makes no difference I’ve tried all types of things in testing this is just the averages of that.
Anything less that 4 sets of 2 flare bursts will just not be enough to avoid a hit.
R60MK lmao
Massive disadvantage.
Wait. Gaijin has the Harriers modelled as hot as a full after burning Typhoon? I knew it was too hot but christ thats ridiculous.
Yes basically lol