What is TMC?
Twin Missile Carrier
(at least I think that is a correct term for it :D )
Yeah probably it’s just the twin adapter for the pylon.
It might come next year
Nah I was thinking in 3-4 years time like how long we had to wait for its HUD and like 50% of its true FM performance.
Can’t even use it in SIM yet as Guns make up like 50% of my ATA kills seeing how useless the 9L is.
Wait was its FM updated in Hornets sting??
Yes, at least some of the fixes
I would assume it’s WIP and will hopefully drop in the next few weeks
Not sure on the extent of the IRL HUD symbology but there’s no SW lock indication or AMRAAM lock symbol, only a cross for radar lock.
Is this part of the AAM display that’s a WIP?
For IR symbology, you need to change the sight mode to “AAM”. Bug report in for it to automatically swaps on selection because it cant actually be accessed when you have bombs and is a bit of a faf in combat
I cant recall if there is AMRAAM symbology in that mode or not though
Yes and a very big one at that
Yeah, the Harrier Gr.3 at 9.7 is pretty disgusting rn, not much can touch you
Was just playing the FRS.1 at 11.3 with a squamate in the T.10 and even at 11.3 you can beat almost everyone.
How can you do that? I’m genuinely curious because I’m getting out turned by phantoms at lower speeds.
Overall the buffs have made it much better to play, but the airframe is still worse than stuff like the Mig-19/Q-5s, but it feels on par with the earlier mig-21 variants.
I have no ideas what you are doing if you are being out turned by a phantom the Harrier outclasses it by every metric but speed.
One issue I will say is that in mouse aim it cuts the AOA to 16.5 degrees when the IRL maneuvering tone was around 20-21 degrees AOA.
Therefore when going slow the mouse aim is not letting you turn as hard as you should be.
For me the use of flaps and thrust vectoring is extremely important.
When fighting a Phantom you should never be getting out-turned at low speed as Matrix said. In my eyes you should be initially using combat flaps and then transition to landing flaps and 15-25% nozzle angling. Keep turning and don’t be affraid to go vertical as you have tons of thrust.
With landing flaps and 15-20% nozzle the Harrier has some pretty crazy low speed turning.
I’ve had more trouble with the first turn with Phantoms, as they can pull quite hard, but after that they’re just a brick. Only the agile eagle Phantoms really pose any threat in a dogfight, even then, you can win reliably.
You pretty much hit the nail on the head. The only thing I have to add is when at high alt 15,000 feet and up do not use flaps as they create a huge loss in speed unrealistically. Just use 20 degree nozzles and pull into a shallow vertical spiral.
Once you are both slow if you have enough angle off to know you are safe you can combat flaps with NEVER MORE than 60 degree nozzles for max ITR.
The Harrier needs 8 flares to beat an R-60MK
Thanks again to @AblativeKitten for the help with testing.