LMAO i was replying to your pic I’m happy they fixed it. although they didn’t fix the smoke, ir sig, HUD, thrust, flight performance ect.
So we can thank it snowing in Boston for the performance of the Blue Vixen radar :D
Absolutely lol and I finished Sea Harrier Over the Falklands. The Blue Fox wasn’t anything to take lightly either as well as its NAV systems that allowed for high altitude bombing.
One more point as I am still frustrated by the Devs lack of interest in its flight model. 2 Shars defeated 4 Mirages after the merge in which the Harrier was at a steep climb meaning is has the biggest disadvantage in energy as the Mirages closed in from above. Yet the slower, more heavy harriers fitted with wing tanks and all still managed to turn inside the Mirages that had committed for an attack?
Agreed, many pilots from all sides (e.g. American pilots in mock dogfights, Argintine, British) have said that the Harriers were very manoeuvrable and when the they used TVC it was very hard to out turn, also it doesn’t have a T/W greater than 1 even though it is required to VTOL (what I mean is that it can’t go straight up without loosing speed)
It only has a thrust to weight ration greater then 1 when the plane weights less then 16,000 some odd pounds. The 21,500 pounds claimed on the Peg 11 was Lift thrust with water injection and was realistically limited to whatever the jet pipe temperature was relative to the max is can be at before metal fatigue then failure.
Still with all the documents I have gathered most combat maneuvering profiles recorded where in high drag profiles with a full combat load with weights in excess of 15,000 lbs. but generally no less then 15,000 lbs.
In almost all of these reports the aircraft performances where stated to be very similar in its pre buffet onset performance. The Gr3 was said to be able to sustain 6.5G at .7 Mach with 2 drop tanks and 2 Aim9g sidewinders but no gun pods.
The NASA test rig also was claiming very similar values at .7 Mach with degrees a second listed at 14 and the G pull at 6.
In testing the harriers will only be able to maintain 4.5 G at 10 degrees AOA at .7 mach. Giving them the 11 degrees a second as stated by there stat card.
I now do believe that the in game Harriers have a wing induced drag coefficient that is 1.44 times higher then the data suggest. This would very well explain why the charts for max pull are very close to the Harriers turns in game but the in game harriers have to fight almost one and a half times the drag to sustain any energy. Yet alone sustain pulls that are 2 Gs higher on average.
In my honest opinion based of of the data I have read the harriers sustained turn rate in a combat configuration with a reasonable amount of fuel should be 14 degrees a second at .7 Mach at sea level.
The source that claims 11 degrees a second, that has no charts or data that we know of due to it being copied from plastic, I feel likely has the aircraft configured for long duration/distance CAS/bombing with full internal fuel and potentially full drop tanks. (Most combat maneuvering reports where conducted with drop tanks as the Harriers basically required them for longer ranges and time on target.)
made a small BR discussion, would be nice if you drop in and leave a comment
Probably well worth repeating it in the dev forum when its up. Im planning an updated version of my SHar overhaul post again as well
Maybe we can get Gaijin to fix the Thrust loss at higher speeds. This might help with its FM problems.
These figures where taken from a Harrier Gr.3s engine in flight at Max power setting for sea level and different Mach values. At .7 Mach the Harrier Gr.3 in game makes 10,366lbs. It should make 27,018lbs
(Source is Declassified and from the National Archives.)
if this is true, the drag is going to increase ten fold.
As it should but only on the fuselage specifically the intakes. However I also have good proof that the Harriers wings need a decrease in AOA induced drag.
My source above also has the sustained G performance for the Gr.3 at different Mach values so Gaijin should use that to make it turn better.
These engine measurements where taken directly from the tested Gr.3 in flight.
Ian Mortimer says that the Harriers had the 2 best air breaks in the world located either side of the cockpit. time stamp is 9:34
Another update, still no HUDs. Shame after seeing so many HUDs get fixed, including a few newly added
It’s a harrier. Harrier only get fixed if new harrier, and even then.
1st gen harriers are currently a complete joke in terms of performance, especially the Sea Harriers, I really hope they take note of this
has it been reported?
Yes my bug report was labeled Info requested I gave them what they asked for. It is now labeled accepted. As we know however it could be in the accepted state for years with no changes.
Still, this to me indicates they do actually bother about updating HUD’s so there’s still hoping… = )
Yes but I don’t think Gaijin like Britain or the Harriers. Also the Chieftain Mk10 is missing 80 BHP.
I fear for the mig 21 players if they ever fix our poor harriers. I think we have all had the practise now to somewhat dogfight them at this point so i cant imagine flying something that doesnt constantly act likes it wants to touch the ground. Not so much for the gr 3, but the sea harrier really suffered from the massive drag it has in a turn as it basically stalled out trying to pull vertical.
Has gaijin accepted any harrier FM bug reports?
HA… Fat chance.
Actually mine has been accepted.