Yep and it even has gotten an aircraft identification which is nice
Been playing the SHarrier FA.2 recently and noticed how hot the engines run, I can easily and reliably flare AIM-9Ms and R-73/Es but this isn’t really the case for the SHarrier FA.2, on side and front aspects this is pretty easy but for missiles which mainly rely on FOV it seems impossible to flare from the rear (like the AIM-9J/L and R-73/E).
In my J-11A, F-16 and J-8F experience I haven’t ran into the same issue even though those are afterburning aircraft and I’ve also heard somewhere that the IR temperature the Harrier produces is incorrect, is this true?
Apparently each nozzle is counted as a engine and those 4 nozzles combined create some crazy temperatures
You are correct there, because of Gaijin’s spaghetti code each nozzle counts as an engine and each engine is coded to produce a certain amount of heat.
And this type of code is good and easy to implement and work with, but the problem comes in when you have unconventional thrust exhaust types (like on the harrier and on helicopters ((except they tweaked the code since helis were first added and broke many plane engines)) even proper thrust vectoring will be difficult to add with bad bugs.
The Harrier had very cold exhaust gases, hottest getting was around 500-650 C
That’s a bummer. At the very least the front nozzles should certainly not be counted the same as the rear ones, as they get their air from in front of the combustion chambers, and are thus “cold”…
Agreed and I’ve thought the engine temps must also be brought down to a realistic combined temperature.
Has anyone actually done any testing to prove that this is the case? Or is it just speculation that everyone keeps repeating?
Idk, and idk if we can even check it. Maybe something in the files.
yea, i do not like what i see
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Ok, it seems like 0-3 are the nozzles we talk about, and 4-8 are controlling ones
What a nice Harrier

OH GOD


P.1154 is real
this proves my point and evidence
Only the rear has the plume

How so? its the old engine flame effect that is only there in the CDK, it isn’t present in game, and the rear nozzles are the “hot” ones.
I suspect the main reason the Harrier has a harder time decoying IR missiles is because the nozzles are almost in the middle of the airframe. So the IR seekers are more cantered on the aircraft from the start so the flares need to pull the seeker further than normal.
We will never know unless we get a simulation of how missile see the Harrier in game, or a comment from the devs. All we do is speculate
Total of 4 exhausts, does that mean anything for the game, i dont know

Which is right but I wonder if there is a way to tell if the forward nozzles are considered “hot” in game. I might ask a dev about this.
Please do. I failed to find anything in the datamine and CDK
I’ve asked a Dev.






