I am quite fond of the harrier and this behaviour is feeling very harrier-y, so trying to track it down to hopefully make a bug report of it.
Just tested it and I can’t see anything weird with the thrust vectoring at low speeds. Are you able to record a video of what’s happening?
I don’t have recording software on this Linux install, give me a bit to find one.
Also, can you check if heli hovering before using the Su 30 SM triggers the behaviour?
Oh yeah I see what you mean now. I just restarted my custom game and as soon as the AoA limiter goes off and I get below 800kph it starts happening. That’s really strange.
Great, so I don’t have to work out how to set up to record a replay lol
As you’ve found it, are you of a similar mind that this is a hold over from the harrier’s implementation, and were you able to achieve it without AoA off? Did you find any circumstances outside of the listed that trigger it?
Yeah I reckon so, but strangely it doesn’t seem to happen in test flight though. I would have thought that it would also affect the FM in test flight.
I think what triggers it is the AoA limiter going off and then the thrust vectoring enabling as it affects any speed lower than the speed at which thrust vectoring starts working. But again it’s strange that it doesn’t happen in test flight, only in matches.
I have a video of it but it’s too large to upload here, I will upload it to YouTube and then put it here for you when it’s done.
Can you achieve it with the thrust vectoring active outside of AoA limiter off, at the lower speeds?
No at lower speeds when the thrust vectoring was working it would be fine until I turned off the AoA limiter.
Well, at least that’s tested and narrowed down.
Here you go, here’s a quick video of it.
Cheers, I’ll try put in a report come morning. Might even have my own recording of it if I can work out how OBS’s replay buffer works. It is helpful that someone responded and could validate the issue’s presence.
Technically the Harriers in game done have thrust vectoring really there no effect on pitch rate where at in real life it had big effect on the pitch rate.
https://community.gaijin.net/issues/p/warthunder/i/IRp8K58VxFif
Terribly written, but the report’s in for all that it matters.
Gaijin Lies x (to many times to count.)
1: The 110% rating (Short Lift wet) was never used to measure performance data IRL as it was too risky
2: the documents in the AV-8B SAC would use “Max Thrust rating” a real thrust setting on the Pegasus engines.
3: I have proven that the Harriers take on average around 1 minute too long to climb to altitude.
4: The Harriers thrust drops off by a good 50% at high speed so adding another 50% would legit just make it realistic.
So why does Gaijin have actual beef with the Harrier. This has gone on far too long for me to believe its ignorance or otherwise. This is purely them not wanting to buff it.
(If you look closely you can see max thrust rating wowwwwww)
Here is an installed thrust chart that maybe they can use unless they think they are correct over and above the actual people who made the planes.
Edit: why was this flagged
Disappointing.
It looks like it’s just one shade of NATO Green BS381C:285 all over when it should have a lighter shade of Lichen Green BS 4800:12B.25 on the lower surfaces, that extends up the sides of the fuselage under the wings and elevators
More images
https://media.abpic.co.uk/pictures/full_size_059/1089793-large.jpg
https://media.abpic.co.uk/pictures/full_size_0291/1437297-large.jpg
https://www.jetphotos.com/photo/6444800
https://www.jetphotos.com/photo/10124122
So we don’t have a single accurate camo for the T.10 so far
There was one Harrier with a single colour green paint scheme, but that was BAe+QinetiQ’s test aircraft ZH653 which became the unofficial “Harrier T.11” (somewhere between T.10 and T.12) but officially a T.12A as it had Pegasus Mk.107. But it also had big black and white test squares instead of RAF insignia
Throw a report up for the green mate, send me the link and I will forward.
Cheers, forwarded.
Any chance of having the pylons be removed when nothing is attached to them!? currently impossible ingame but irl it could remove the pylons