Carousel being hit wouldnt stop it from being moved as the mechanism allowing it to rotate is literally where the memory unit for the rounds is, at the center of the carousel and slightly above it.
To break that you would either have to go explicitly for that, by point you get you most likely just killed the crew already, same with ramming arm, but in that case you most likely killed breach or the crew altogether.
The mechanism that rotates the carousel close to memory unit:
The bigger part in right being memory unit for the carousel to remember positions of various shells, mechanism itself being in the left.
And thats in center of carousel.
I had no reason to quote your entire post, as that wasn’t what I responded to. I took your post portion by portion and gave my pennies.
What logic are you going by? A childish level of equivalency that bigger / more intricate = worse?
Can you explain to me how an RTA84, a 2000 tonne 2-stroke inline engine, can perform duty under load for what would be the equivalent of 460k miles in any normal automobile?
Hell, my I6 4-stroke seemingly can’t make it 1/8 that range, let alone the thousands of hours of runtime, without destroying 2 blocks and 5 heads.
It weighs what… 9000 times less? It has almost half the moving parts, and yknow… inline with 2 reinforcing girdles.
The ramming arm is quite literally a coiled chain, while the carousel is a basic hydraulic motor. It cannot get more reliable than this, especially when compared to some electric autoloaders or much more complex hydraulic loaders like the Leclerc.
So you were just grasping at straws, aight thanks for self-admitting that.
What logic are you going by?
You’re just comparing apples to oranges now instead of simply giving evidence for your claimed repeated failure rates, at this point it’s no longer even worth my time attempting to address this point since it’s clear you’re never going to back it up with anything.
The ramming arm is quite literally a coiled chain, while the carousel is a basic hydraulic motor.
I totallyyy forgor that coiled chains can move by themselves, gosh how could I’ve made such an elementary mistake. What about the fact the projectile has to be actively lifted up & held in place, since the loading operation takes more time thus adding straing to the moving parts, or that there’s something powering that so that it can move? Oh right, we can just discount that.
Considering the vote to add more modules was supported by a majority of voters, I don’t see why autoloaders wouldn’t be one of those included in that list of additional modules.
Well all we can hope for is this to be implemented with the more modules update. A nerf to russian vehicles. Absolutely unbelievable and about time. Their armor is overperforming anyways…
As every nation is slowly moving towards using autoloader/or already is using it it would be interesting to see how Gaijin could model yet another module to eat spall