Asymmetrical Battles Await You In the “Advance” Event!

Smoke shells. Gaijin has refused to add them to a lot of vehicles out of laziness or “balance,” however, especially in this game mode, it is VERY useful. Prime examples are the US 90mm TDs with their APHE-HEAT-SMOKE selection paired with -10 depression, which gives them a huge advantage on maps like Maginote line.

Meanwhile, Germany only has it on the Stug and panzer 4, not on any higher-br vehicle at and below 5.7, Italy only has smoke on the Stug and the few Shermans, and Russia also has none.

Maybe Russia had none IRL, but I know that the Tiger I and other 88mm gunned vehicles had smoke shells, the KW I C should as well, and the Turan III too.

How about giving smoke shells to every tank that had it IRL ?

3 Likes

Maybe for you, but advance is not GRB, and the instant loss is just bad design.

Its like being denied a nuke because your aircraft got shot down before the bomb hit the ground. Thank God that doesn’t happen, but it’s just as dumb as instantly losing because you ran out of tickets.

That’s the win condition for almost every game mode if you drop a nuke but your team runs out of tickets before the bomb hits the ground you still lose

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well its lame and advance shouldnt have it

Nice mode, its fun even tho really unbalanced, the Tiger H is super busted on defender side and the Jumbo on the attacker side, I would also decrease the defender count by 2 players so atackers have 4 player advantage against the defenders. I noticed the gamemode isnt completely new as it had a round in 2022 (before I started playing), I dont know what made it not stick around, but I hope this time its enough of a success to become permament/-ish and available for more BRs than just 4.7-5.7, even tho fun, is not my fav br range, thats 8.7 so I hope we will get a version for that br too. Thank you for making good additions to the game and I hope we will get more/better over the time

They should just make it as close to bf1 operations as possible with a huge spawn pool for the attackers and maybe multiple capture points per section but actually let the defenders get to the first point
Either have each section have multiple cap points or make the cap point harder to decap/cap

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They really need to remove ULQ, that’s the only thing that video taught me

Please be aware that we have decided to switch on option to use boosters (SL/RP) in the mode.
(previously, boosters were not active in the mode)

4 Likes

Are there any rewards like vehicle vouchers?

No.

3 Likes

Any word on whether this is meant to potentially be a permanent mission type, a semi recurrent event etc?

wait wut ?

Rare gaijin w

The same drive straight to the cap mentality exists in this mode as well. It appears that the majority of the players don’t know the meaning of flanking nor how it works.

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This could be awesome to test out at BR 10.7—finally giving us a real reason to actually use the dozer blade!

Top tier has nuclear thunder let us low tier enjoyers have this

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I this might have actually been in the game at some point/back when this gamemode was regular, but cant remember didnt play back then, and fotage from that time on this gamemode isnt so easy to find.

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@Stona_WT Would this became a permeant gamemode? I am enjoying it.

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I got nearly all defneding last night with germany. Now nearly all attack? was something changed?

This gamemode almost works but I have some sticking points that make me just not want to play the mode (with the Caveat that I’ve only gotten the defense team):

  • Not a lot of nations have 5.7 line ups (or 5.7 line ups worth talking about), and uptiering lower stuff feels very brutal. Perhaps set the limit to 6.3/6.7? I personally find that range a bit more equal between nations.

  • The attackers spawn too close to the objectives, and the defenders too far. There is not enough time to form a defensive line before a light tank can rush the cap-zone. Connected to this capping a point is too quick, there’s not enough time for the defenders to react.

  • The cap placement feels very random, not many are in a defensible position, or a position that appears to have tactical value.

1 Like