Assist and Kills are broken

Crit a plane who then crashed into ground - didnt even got assist, no one even got the kill
hit someone once with MG who then also crashed into ground and i got the kill

other match i crit a heli who then got destroyed by someone else and i didnt even got an assist

a lot of times this is happening

3 Likes

Happens way too often.

I agree, this feels like design to slow down progression. I can say without a shadow of a doubt over ten kills today SHOULD have been mine, but my guns mysteriously stop doing damage and wait for a nearby team member to scoop it up.

I take the entire wing, and two engines off a bomber, its also on fire, spiraling to the ground. These were only “Hits” while some random comes by and sprays at the fuselage with .50 cal and hes rewarded the kill.

There are no team member around, I take the wing off a p-47D, on fire spiraling to the ground, he hits the ground, ASSIST???

Nah something ain’t right and its only gotten worse.

3 Likes

Before the fellow player @_Poul explain this in detail - there are some things to know about your issues:

  1. Some critical hits have timers on it, that means that crits which usually rewards you with (at least) an assist might not result in an assist or even a kill.
  2. In order to actually kill a heavy bomber (like in your example) you have to:
    A - kill both pilots or
    B - kill all engines (before timer or tickets run out) or
    C - dismantle the tail from the main fuselage
  3. Your example with the P-47 has also 3 possible reasons:
    A - he was severely damaged before but still full functional and…
    B - you took less than 50% of his wing off = no severe damage = no kill
    C - You witnessed a rather rare bug

What do i mean with the rather rare bug?

As being a victim of this bug various times it looks like that the game engine has on rather rare occasions a massive issue to determine the reason why a plane hits violently the ground.

I killed a lot of planes like you described (flat spinning, on fire, tumbling down for ages) and was not rewarded with even an assist. The “live” battle log says “Enemy xyz crashed” and your sole reward is the crit and/or several hits. The bug can be confirmed by watching the replay battle log which assigns the the kill to you (“player credited for kill…”) - i link a thread with some examples but as in the live game you get no kill reward.

So in case you can prove such an event with a current example it would be great to share the replay link. Thx in advance!

Have a good one!

Edit: I found another mission score bug (this time in my favor) which happened once: I bombed a fully repaired B-18B trying to take off and got two times the mission score for a severe damage (360 points each) but only once the severe damage SL and RP. Link.

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Yeah, I love when I hit a guy with a missile and take a wing off and then someone else hits him on the way down and I get an assist 🙄

I want to emphasize this one at least as it’s very probable. Dealing damage to black out the horizontal stabilizer counts as a “severe damage inflicted”, but with the instructor damage to the horizontal stabilizer might as well not exist for most planes if it didn’t cut off the control lines to the elevators or rip them off entirely.

Numerous times I’ve hit a plane for “severe damage” and switched targets thinking I killed their engine only for them to kill my teammates or even reverse me.

Anyone who crits such a plane (cuts off less than half its wing for instance) will only get an assist as it crashes as the only way to “finish off” a plane is to kill the pilot or cut off its tail entirely.

Some planes are much easier to “crit” over severe damage as well - what counts as only a “less than half” of the wing surface for twin-boom aircraft includes the wing surface between the pilot pod and the engine bays for instance, so you’ll pretty much only crit such planes if you go for wing-clipping (at least in my experience).

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Happened to me like 2 days ago I think. Put a dart on a stationary heli looking straight at me. In server replay it went into the cockpit in the front, out the back and I got a “hit marker” with 200sl or whatever, and it starts going down, damage of fuselage I think. Some guy MG’s it on its way down and gives him the kill when it impact the ground and I didn’t even get an assist I think.

I was like wtf because I didn’t even get an assist.

Technically, all hits are on timers. But critical hits timers are crazy high, it’s like 10 minutes or something (I don’t even remember now), so you can say they almost guarantee you an assist. Regular hit timer is only 30 sec in Arcade and 1 minute in Realistic, so if the enemy is spinning for over 1 minute after you hit it with a regular hit in Realistic, you will miss the assist. This is not a bug, this is just how the game works. Before severe damage was added to the game such situations were very rare, as enemies were dying much easier. Now it’s much more common, as your hits can be “cancelled” while the enemy is spinning without any purpose.

This will give you severe damage (not an instant kill), which will lead to the kill when the battle finishes, and the person who caused severe damage is still in the battle (that’s another bug that will prevent you from getting a kill - if you leave the battle early, having the enemy severely damaged, you won’t get a kill!).

Probably black horizontal stabilizers, like RunaDacino assumed.
Link to my bug report about this problem: Community Bug Reporting System

This is why, in my opinion, it made more sense in the old system that severely damaged planes had different nameplate color (grey). At least you knew what is going on with the enemy. Currently the enemy can already be severely damaged, and you have no way to know this. So you waste your time and ammo and all you can get is an assist or finisher rewards.

I don’t play Air game mode much lately, because I already spaded all propellers in Air Arcade last year, and I rarely play jets in Air Realistic, mainly during some events.

I don’t think I ever saw this bug in Air Arcade, when I played propellers. But I definitely saw this in Air Realistic, when I used my guns on the enemy, got a few good hits (that are visible on the scoreboard, so it’s not a sync issue), the enemy died a few seconds later and I didn’t get an assist. I’m not sure what’s going on there, I’m too lazy to check the replay to try to figure this out. I’m not even sure if that’s related to the game mode or maybe it’s another bug with the severe damage mechanics. It’s also possible that when the devs changed how critical hits work, some older regular hits became less important and their timer was reduced (set to 0 or maybe 1 second or something). But this is just guessing.

I actually mentioned this in the severe damage test feedback topic. I got this situation during the severe damage mechanics test. It looks like no one reported this bug properly yet (guess why?). My forum post was of course never seen by any developer (after all, it was only a severe damage test feedback topic).
I have some suspicions why this is happening, but there is no sense to talk about this here, it’s only guessing. And it shouldn’t really be our job to figure out bugs anyway.

2 Likes

Has also happened to me a number of times.

Another thing to note is that Severely Damaged status is incredibly inconsistent from one plane to another. Way too often have I had occurrences where I take out every possible control surface from a plane, have it not count as severe damage and then have my kill stolen.
Also why does damaging the horizontal stabilizers give Severe Damage when the elevators are still fully intact? It can be incredibly deceptive - you “severely” damage someone and then break off thinking they’ll have a hard time flying but then they just keep fighting you completely unhindered. Or the opposite, you spend 5 minutes dogfighting someone, kill him, but then only get an assist because someone damaged the stabilizers earlier.

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In my opinion, it’s definitely a bug. The problem is, it’s logical bug. With such bugs, the bug moderators are not sure if that’s really a bug or just a bad design.
https://community.gaijin.net/issues/p/warthunder/i/1q59kQmT8b2f
I mean, it’s pretty ridiculous that my bug report has almost half a year now, and no one touched it yet. Because bug moderators are not sure should they pass it to the devs or not, so it’s in this black hole, and players have to deal with this terrible mechanics.

For me it’s pretty obvious that severe damage should be severe (as the name suggests). If light damage is counted as severe damage in the game then it’s definitely a bug. But this is logic, right? You have to use logic to understand this. For some reason using logic is hard for many people.

Also, there is a quote:

That pretty much confirms that light damage shouldn’t be counted as severe damaged. Which makes sense of course, it obviously shouldn’t (logic again).

So why my bug report is not passed to the devs yet? Because I can’t prove that when the devs designed severe damage mechanics, they didn’t intend to count black horizontal stabilizers as severe damage.

The most sensible way to solve this issue would be to just pass this bug to the devs and let them decide. But bug moderators job is to only pass bugs (not possible bugs). You see the problem here?

2 Likes

Just to add something to my previous post, because I think this is interesting and actually quite funny.

Some time ago we had another CM article from the devs, which included this part:

For me, the “Impressive numbers!” part is actually funny. Because I bet well over 90% of these landings were actually players with black horizontal stabilizers. And because such damage doesn’t really affect flight performance (it’s just a light damage), it’s not impressive at all to land with such damage.

So the devs are clearly not aware of this issue, otherwise they wouldn’t call this impressive. Landing with black horizontal stabilizers is no different from landing an airplane in perfect condition.

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Meanwhile due to the way some planes’ wing shape and such works - damage that causes them to irrecoverably spin to death is just a critical.

P-38 lightnings seem to showcase this very egregiously due to their twin boom nature but i noticed swept wing korean jets also do it a lot. The 50% wing seems knly consistent on straight wing aircraft with a single fuselage/boom.

Gaijin might react as soon as they realize that they paid 668.060 times 80% of a kill reward despite they might have just wrongfully declared a minor damage as severe damage.

But - a lot of props (mainly fast fighters like La-7s, P-51s or even P-39 N at high speeds) are still controllable with more than 50% of a wing missing and thanks to the combination of very thick clouds and a hell of enemy dots appearing in front and above you whilst chasing such an enemy it is often ill advised to finish off this target.

Imho flat spins only appear if you hit an enemy whilst he tries to perform a horizontal (or vertical whilst climbing) evasive maneuver with a high AoA at a relatively seen slow speed - based on my observations certain planes (like Pe-2s) or plane classes (twin engine in general ) are prone to enter a flat spin even with just an ordinary hit near the wingtip - without disassembling the wing or wingtip or control surfaces itself.

Ohh… I remember the old times… During whole Open Beta about 20% of legal aerial kills were “crashes” with zero reward, due to damage inflicted to enemy engine/radiator and 2+min passing.

Literally my childhood trauma. Still hatin gai.jin for that. And for this.
Lol, anybody noticed that initially post is 8 month old!