Yeah. more thrust = hotter target = longer lock range.
At least put simply.
Friction heating will take over, but I think this requires very high supersonic speeds t hat most aircraft wont encounter.
Also no idea what exact affect AB actually has
Yeah. more thrust = hotter target = longer lock range.
At least put simply.
Friction heating will take over, but I think this requires very high supersonic speeds t hat most aircraft wont encounter.
Also no idea what exact affect AB actually has
Well, if the thrust aspect affects how well IR missiles track, I will assume so as well. Gaijin probably doesn’t model air friction as that’s a whole set of jumbled coding b/c you have to look into not just air speed but temperature and altitude as well on top of frontal area of each aircraft
Also, my plane today got taken out by aim9p on the airfield I’m idling engine at 0% That shouldn’t happen right? As I’m 0kph and not putting out any thrust.
No, probably what took over was airframe/engine heat. If you had switched your engine off, then it wouldnt have tracked, but probably just enough to get a lock.
I believe not only historically speaking, but also statistically, flares are quiet actually underperforming.
Rangeband1 basically never takes over rangeband 0, atleast from rear aspect. It kind of downplays it in the diagram, but “(dependent on aspect)” plays a massive part on it for how much the missiles actually see. I don’t remember the default value exactly, but iirc its something like 0.2x for side aspect, then like 0.025 for front. So it’s only really from side or front aspect where rangeband1 takes over, even at fairly low throttle amounts).
Yeah. So It will be when sat on idle on the AF like in Tiger_tanks example or as an explanation as to why you can sometimes rarely get a front aspect lock with rear-aspect weapons against an F-104.
What do you mean? I’m sure this system will work fine with IIR missiles and BOL can remain unchanged.
Only slightly annoyed at how this works, and the decisions made to facilitate it.
Ive used the aim9L a lot lately and I’m surprised how often the L just goes through them, especially side aspect. They work much better for me on the f18 than the sparrows for example, very good for ambush, especially from above.
Well, the radar is also broken on the F18s. I’ve put in a bug report of somehow AiM 7s will literally track aircraft outside the radar scope and will somehow auto track like it’s an ARH missile.
Also, must be nice with the AiM 9Ls working XD Mine fail after a single flare no matter the angle of launch.
Yep, same 1 in 1000 might ignore a flare, but I dont think ive had one ignore 2.
So why is a single flare able to throw off a rear aspect shot with an AiM 9L on an afterburning F4, for example, if studies show that they would be able to see through it?
I should sart collecting clips because i’ve done some truly disgusting things with them, last night I focused a poor grippen for a whole minute and managed to acquire lock using ACM and the AIM9L managed to track him through a dozen flares in a wide turn, I was legitemately shocked the thing went through all that for the kill.
I feel like in side aspect the 9L turns into a damn AIM9X, it’s almost comical!
Ah, I found the 9L rather poor for direct rear aspect, I don’t really bother with those because in that aspect the 9L is absolutely easily flared.
He was probably dropping BOL flares which are massively artificially nerfed. They should be on par with a large calibre flare. All whilst I guess sat on AB
that he did.
I wish that was the case for me XD Mine tend coughcoughalwayscoughcough to fail no matter the angle or distance to a single flare.