It’s not a particularly relevant point to the discussion at hand, just something I mentioned that you have fixated on.
The point was gaijin has set a precedent with APHE by giving them all a generic fuse setting when previously they did not have one. Therefore it’s not a huge leap to add generic fuse failures according to a specific set of parameters.
Extremely common in American ammo, M82, M62 and M61 all showed this, Americans even used M61 unfuzed you’ll find it in Sherman manuals. Detonating early was a serious problem.
Germans tended to make their fuzes less sensitive, so they seriously would not detonate at all around half the time if not more. Though this means they were not detonating early.
Honestly this whole topic should be about ammunition failures and fuze locations in general. My biggest gripe with the game currently is HEAT-FS in particular fusing from the fins or main body of the charge hitting an object when in reality it requires the tip of the shell to impact a solid object. (goes for some types of HE as well)
Wasn’t shattering the main issue with Soviet blunt head BR-XXXA rounds? In game they have extreme angle penetration because full caliber rounds cannot shatter.
It’s almost as if numerous tanks were specifically designed to shatter saboted shells, so this mechanic was actually important to add and not just a pain in the ass RNG mechanic!
Not to mention shells shatter far too infrequently compared to IRL, in my 5 years of WT I can count on 1 hand how many times my shell has shattered when it shouldn’t have 100% done so (it’s 4).
If were being pinekty there is one fuse failure modedled in game. The Italian low tier "HESH"(not actually HESH its all circular sourcing from some random blog) is an APHE round with a dodgy base fuse.
Apds shattering can be prevented by aiming a bit better no? (Albeit inconsistent as hell). But It is a somewhat controllable variable unlike what ur suggesting which is basically RNGs. Ppls might like the niche details but for most of the casual playerbase it would be nightmare and also would nerf most country that is not Bri’ish to the grounds. Maybe a togglable options for sims only?
Let me explain why Gaijin made subcaliber shells suck: Soviet tungsten shells are bad, because stingy soviets used very small amounts of magic metal, unlike other nations. Gaijin looks at how badly soviet APCR/APDS sucks balls and says: “If I can’t have it good, no one can” and slams the nerf hammer onto all subcaliber shells in the game.
… and they lived happily every after (not the players, the devs), The end.
Most low tier APDS didn’t even only get buffed with the APDS changes.
The only APDS rounds that got flat buffed with the new APDS calculator is early NATO 105 mm APDS, and Russian 100 mm and 122 mm APDS. Every other APDS either saw both a nerf and a buff (17 pounder, 20 pounder, Conq 120 mm), was mostly nerfed (Swedish early APDS) or was flat nerfed (Comet). And that’s just with the penetration changes, not accounting for the addition of shattering.
Reason why they dont do this (Quite justifiably imo, ive made my opinion on what should happen clear), is bc it would make the two shells virtually identical.
I don’t see that shells being virtually identical would be any problematic.
what i see is that there will be alot of work for them to adjust new BR because these will impact alot of ground vehicles start from tier 1