Any contact for decision is my in development overlay app ok

Hello.
I’d like to clarify whether it’s possible to get a consultation or contact information to discuss obtaining permission to use a custom interface modification in the game.
As a pet project, I’m creating my own version of the well-known community utility WTRTI (which, as far as I know, is not prohibited for use).

In addition to supporting free, up-to-date aircraft data and data formats from localhost:8111, additional features are planned, related not only to displaying raw data but also to additional analysis and calculations based on it. Examples:

  • (implemented in several variants) remaining fuel in minutes and seconds at the current engine speed (this is also available in WTRTI, but has been disabled on some new aircraft)
  • (currently under research) Analysis of the allied player list at the start of a battle to display a BR range in the UI (currently, this requires manually clicking on players or memorizing the BRs of at least popular aircraft around your own ±1)
  • (looks implementable) Analyse battle chat to show last known enemy aircrafts (for clutch situation 1 vs enemy team for example). Players can do it manually now.

The game rules (Spezielle Regeln Für War Thunder) have a section on sportsmanship, according to which both the utility I’m developing and WTRTI are at least in a gray area. I can’t independently assess which features can be considered an unfair advantage and which are quality-of-life features. However, citing the requirement for explicit authorization from Gaijin Entertainment in some cases (see section 6.1.3), I assume such permission is possible. Or at least discuss it.
If such a dialogue is possible, I’m willing, for example, to prepare a final list of features for evaluation. Or conduct the discussion in another manner customary for the company.

The utility is planned for open distribution; there is no goal of selling any advantages to players. The source code is published on GitHub. I simply want to make the interface more user-friendly and informative for myself and those interested. I feel that by providing the utility as is, without the need to constantly maintain a high level of stability and fault tolerance, this can be achieved.

Thank you!

P.S. So far, the utility has only been run for testing in game test flights (right-click on the plane → Test Flight). Currently, the utility output is only produced in the console. I haven’t used it in public games.

2 Likes

From what I have gathered from the discussions I have seen it seems like information about your own aircraft and similar is fully accepted. However, as soon as you do any analysis based on enemy aircraft you are immediately going too far.

For example you could implement a warning system which tells you if an enemy is spotted and within 3km behind you. Technically none of this is privileged information (you can see it on your own map and it is accessible on localhost). However, it is explicitly disallowed.

Given this logic I would conclude that analysis of player BR based on your own team is fine, especially with the new update not even requiring you to memorize BR:s. However, as soon as you do any analysis based on battle chat or spotted planes you are going too far, even if it as simple as updating you BR range check (if your team only has 0.7 BR range).

Therefore I would suggest you only implement features reliant on your own aircraft or team. Something which would be as beneficial in singleplayer as in multiplayer (e.g how many bombs for a base or fuel analysis).

I am of not a moderator. More features could be allowed, much of this is a grey zone after all. Getting explicit permission is of course always best.

Are you asking about confirmations such as from CM’s or?