Hello.
I’d like to clarify whether it’s possible to get a consultation or contact information to discuss obtaining permission to use a custom interface modification in the game.
As a pet project, I’m creating my own version of the well-known community utility WTRTI (which, as far as I know, is not prohibited for use).
In addition to supporting free, up-to-date aircraft data and data formats from localhost:8111, additional features are planned, related not only to displaying raw data but also to additional analysis and calculations based on it. Examples:
- (implemented in several variants) remaining fuel in minutes and seconds at the current engine speed (this is also available in WTRTI, but has been disabled on some new aircraft)
- (currently under research) Analysis of the allied player list at the start of a battle to display a BR range in the UI (currently, this requires manually clicking on players or memorizing the BRs of at least popular aircraft around your own ±1)
- (looks implementable) Analyse battle chat to show last known enemy aircrafts (for clutch situation 1 vs enemy team for example). Players can do it manually now.
The game rules (Spezielle Regeln Für War Thunder) have a section on sportsmanship, according to which both the utility I’m developing and WTRTI are at least in a gray area. I can’t independently assess which features can be considered an unfair advantage and which are quality-of-life features. However, citing the requirement for explicit authorization from Gaijin Entertainment in some cases (see section 6.1.3), I assume such permission is possible. Or at least discuss it.
If such a dialogue is possible, I’m willing, for example, to prepare a final list of features for evaluation. Or conduct the discussion in another manner customary for the company.
The utility is planned for open distribution; there is no goal of selling any advantages to players. The source code is published on GitHub. I simply want to make the interface more user-friendly and informative for myself and those interested. I feel that by providing the utility as is, without the need to constantly maintain a high level of stability and fault tolerance, this can be achieved.
Thank you!
P.S. So far, the utility has only been run for testing in game test flights (right-click on the plane → Test Flight). Currently, the utility output is only produced in the console. I haven’t used it in public games.