Antonov An-72P | A cartoon friend for Gena


Antonov An-72P


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Overview and History


In the early 1970’s designers over at Antonov design bureau were tasked with the creation of a cargo plane, as usual with Antonov. But this was no ordinary cargo plane, it was to be designed as a direct result of the United States AMST program, or as many may know it, simply as the Boeing YC-14. AMST standing for Advanced Meduim STOL Transport, the main reason for the An-72’s existence, the YC-14, which was eventually scrapped with the project, as the C-130 it was seeking to replace was better, more reliable, and easier to maintain. This didn’t deter the Soviet engineers at Antonov design bureau to finish their end of the deal.

With the first prototype flying in 1977, was considered a major success, being very similar in design to the Boeing YC-14, both using the same engine layout, a T-Tail, and the Coandă Effect, while the YC-14 did come much earlier, it fell much flatter than anticipated, and like earlier stated, scrapped. However this design was promising enough to enter the planes into full production in 1980.

While this is just the basic form of the An-72, we know this is all about the star ‘fighter’ of the many variants of this plane. The An-72P, with NATO call sign ‘Coaler’ or as its Soviet pilots called it ‘cheburashka’ after the large eared cartoon, was armed to the teeth with weapons, that is, for a cargo plane. Designed as a patrol aircraft in post Soviet Russia in 1992, packed with old Soviet S-5K rockets in the UB-32 launch containers, one under each wing, as well as a UPK-23 gun pod system mounted on the starboard bow just in front of the rear landing gear. It also had a rack store of four FAB-100 bombs that could slide out the cargo bay door to be dropped. With this new armament system, the plane that was once simply distributing ammo to its comrades, was now shilling out rounds to its enemy.



The An-72P in game


The An-72P, with a top speed of 705 km/h (438 mph) and no guided air-to-air weaponry makes it almost exclusively a strike aircraft. However, its allowance of the GSh-23L in a similar setup to the UPK-23 gun pod, allows it to have some offense when facing other aircraft. It’s S-5K 57mm rockets, while not being of extreme precision do have decent anti-tank capabilities when used properly, and it’s four FAB-100 bombs are effective against ground targets of small and medium size. Its engine setup with the Lotarev D-36 engines allowed STOL capabilities, also having thrust reversal systems, and good acceleration makes it a good light CAS pick for players.


Specifications


  • Crew: 3 (Pilot, Co-pilot, & flight engineer)

  • Engines: 2x Lotarev D-36 Turbofan engine | 63.74 kilo-newtons of thrust (14,330 Ft-lbs)

  • Max speed: 705 km/h (438mph)

  • Max Take-Off weight: 34,500 kg

  • Empty weight: 19,050 kg

  • Fuel weight: 12,950 kg

  • Service ceiling: 11.8 km

  • Combat Range: 800 km

  • Take-Off distance: 620 meters

  • Landing distance: 420 meters (nice)

  • Bombs: 4x FAB-100

  • Rockets: 64x S-5K rockets (Two UB-32 pods)

  • Guns: GSh-23L (250 rounds)


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sources:

Antonov An-72 - The Aviation Zone

AN-72

https://www.redstar.gr/index.php?option=com_content&view=article&id=2134:an-72p-patrol-aircraft&catid=412&lang=en&Itemid=526

https://web.archive.org/web/20090107030001/http://www.m9.com.ua/en/vs/passenger/an-74/characteristics.html

OFFER#


Other media:

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https://m.youtube.com/watch?v=El7iVkGF3yg&pp=ygUGQW4tNzJQ

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Would you like to see the An-72P in-game?
  • Yes
  • No
0 voters
4 Likes

+1 would be funny

1 Like

Copy-pasting what i’ve told on earlier thread, because i think it make sense to avoid OP/DOA for such aircraft:
“1st Post”

Spoiler

i thing that this aircraft is alike the Strikemaster → battlepass / Event

the fact it have an Heavy Engine Power and a large Wing Surface makes the aircraft to handle low speed far better than any 6.0/6.7 BR aircraft, coupled with GSh-23L guns which are currently pretty good and easy to use.
that makes it impossible to be in such low BR of 6.0/6.7 you’ve proposed.

Of course, the Aircraft low amount of Ground attack weapons would definelty be a drawback for Ground BR.

in facts, i would suggest you precise the following BR for that suggestion:
Air Modes : 7.3 BR
Ground Modes : 6.7 BR

as i feel those BR are fair.

“2nd post”

Spoiler

Ar-234C is already a large target yet pulls incredibly well against 6.7/7.0 jet fighters - it’s already a 7.3

here we’ll got an even better aircraft overall.

i’m simply trying to make sense

“3rd post”

Spoiler

Well yes, the AN-72 is currently 2 times larger,…

Yet you have to account for it’s acceleration capability compared to mass:
About 24 tons(full fuel, no cargo), with 127.8kN of thrust.
→ Power/Weight Ratio of 0.53 which is better than most aircrafts of 8.3/8.7

This can only show a good ability for the aircraft at low speed (i admit: relative to the aircraft size)

But making it too low BR would make it impossible to shot it down,…

The aircraft is currently too good for it’s climb rate, as for the ceilling,… it is possible to hide from any 6.3/7.3 aircrafts and being out of range kinda easily.

Not to forget that it might have Flares/Chaffs(still in use today), and completely out of any cargo in-within the game.

And that aircraft was made for Short Landing and Take-Off and reduced speed,… means the Current stall speed is very low(so low that apart Ar-234, not a lot might be as close)

→ Overall :
Air Mode : 7.3 BR
Ground mode: 6.7 BR
HIgh Lift power, Lift surfaces, and powerful Thrust-Weight ratio (0.53)
Higher Ceiling than most aircraft at 7.3-6.7BR (could be unmatched, so making it safe)
slow high speed, but better handling with very low Stall speed (making it easy to out-turn at slow speeds)
Might Have Flares and Chaffs (immune to missiles basically)
Ar-234C comparative