Anti Radiation missiles suck

More like the Russian ones suck. They have terrible band coverage, but are generally very fast.

You have to treat them like Fox-3 as well. Once they’re off the rail, they’re gonna track a radar they see, and if it’s similar, then you’re likely to team kill. A friend of mine had this issue already due to the Canadian ADATS and American ADATS having the same radar.

Yeah, missile will most likely go for the stronger signal and that’s the one that is closer, ie. yours if you launch from behind your forces on the ground.

“Terrible coverage” is actually an advantage.
When you know what you’re up against, you take the missile for that band and thus reduce the probability of a TK when launching from behind your lines.

In my first match using them, which got me 3 SPAA kills, I went from a side angle at around 200 meters altitude. I don’t know if that’s the best idea, but it seemed effective.

Unfortunately, WarThunder is not NATO versus Warsaw. Therefore, you cannot really plan for what you’re going to see outside of common radar types.

Thanks for the answer, so it’s like radar slaving an IR missile then? It makes sure it is queued onto the correct target at launch, but it doesn’t program the missile to continue homing on a specific frequency band or signal strength, like the IR missiles once launched it will just go for the “hottest” target unlike ARHs that have “gates” that will reject targets that have a large sudden discrepancy with the range/ speed etc. of their designated target?
Is that correct?

Yeah, every bit of helping missile helps. If you can ensure no friendlies are in the missile’s frustum (FoV) be it by simple angle, or obstacle masking, or whatever, you’re golden and every kill is a good kill.

Yeah, I’m permanently forgetting GRB mixed teams, sry. I meant, in GSB.
In GRB it’s gonna be funny. :D

It looks like it, from what I saw in game, or I don’t know how else to explain Blue Su30 launching 31PD vs SMSV (I/K band) hitting me (IRIST, G band), twice. Someone more adept in digging through the game files may try to find filters and guards the various PRH missiles have and then, we’d know more.

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That must be a bug, I was thinking of the multi-band seekers staying on the band they where launched at. what you are saying sounds like a seeker going after a band it’s not supposed to be able to “see”, although I suppose it’s possible that the frequencies might be close enough that they might detect each other if the signal is strong enough, but that’s way over my pay grade.

That would depend on the launch mode.
In some modes ESM hands the target over to the missile, while in others missile still searches by itself.
Maybe the guy launched from the wrong mode, IDK that detail.

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Hmmm the fog of war has nothing on the fog of Gaijin mechanics…

Yeah. HARM does have some filters and guards, but I know little about Russian ARMs.
Did you see anyone scoring Blue on Blue with AGM88s?

yes

Then it’s probably a matter of too much EM crammed into a too little space that missile’s guidance logic isn’t always capable of solving correctly and, or wrong mode.

The issue is likely that in most cases when planes are conducting SEAD/DEAD operations the friendly/ enemy air defense radars are probably a few hundred km apart, they would likely be well past friendly radars before they even start looking for targets. The issue is likely due to Gaijin trying to cram a strategic scale weapon into a small tactical battle field.

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Yeah, that’s the Pre-Briefed mode.
However, in Self Protect mode the missile will go for whatever it figures is the higher threat to the plane and since I didn’t see separate launching modes, it’s possible GJ crammed all those into one mode (like ALARM’s trajectories eg.) so in spite you launching at selected target in PB mode, the missile will still look out for the highest threat as in SP mode…at least, that’s my best guess.

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That is the Gaijin way, hopefully they will refine and clarify things sooner rather than later (not the Gaijin way).
thanks for taking the time to explain what you know, it’s much appreciated.

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Spitballing here, could it simply be that the anti-radiation missiles are locking onto the closest radar source, and not necessarily teammates specifically?

Could you repeat this but approach the battlefield from the enemy side?

I have. Still leans towards allies, even coming from behind enemy spawn. Behaviour is present on western and Russian weapons.

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Even if you approach from the enemy AFB and fire at enemy SPAA, the missile skips their (closer) SPAAs and goes for Blue SPAAs, across the ground map!?

Almost like there’s a reason I’ve been saying these things are effectively useless.

The fact that we have ARMs in-game and don’t have any kind of pre briefed mode is comical. It’s like having FOX3s but only with maddog…

Hmmm…I had a situation when I fired at far radar sources, but missiles hit the closer ones, in spite of distance being some 30km difference. Funny, eh?