There really are quite a few variables left. Overall German players aren’t that much better than US players, given by the fact that they had a similar winrate as the US before they got the 2 PSO (FOTM players) and 2A7V (just a straight up busted tank).
And there is a reason why British and Israeli winrates are lower than for example Italian, French and Japanese winrates, despite all having similarly skilled players.
Britain, Israel and the US (Italy as well besides the 2A7HU) all have to deal with unfavorable gamemodes because their tanks get absolutely farmed in close combat (I usually even farm them in my Chally DS).
Italy and Japan are usually on teams with at least several 2A7s/Strv 122s that will do the close combat (if the German/Swedish players are competent enough) so they can snipe/be on the flank and perform to their strengths.
i know, otherwise we would have had realistic reloads long ago. Although having acurate reloads might not be the best idea as it would basically make russia usless as everyone would either have a 3-4 second autoloader or a 3-4 second manual loader, all while facing russian tanks with 7.6 second reloads… Actually, fuck em.
I think the overly loud engine is a bigger factor. The Abrams turbine’s sould not be so easy to hear as it is. I also don’t understand why the t80s turbine is quite while the Abrams is loud enough to hear 10 blocks away.
Indeed… if they are on a head-on, sure; but as soon as they are perpendicular, the missile just won’t catch up, even leading as much as possible. It just falls behind.
I think it’s also because the sound is so distinct, rather than it being louder. It’s very easy to hear since it doesn’t blend in at all with other sounds.
Also, I don’t know if videos make the real sound justice, but, from what I hear, the Abrams engine sound ingame is too low-pitched, while in most videos I’ve seen it sounds REALLY high pitched; which would make it harder to listen from afar.
Like, it should sound more “ÑÑYIIIIIIIEEEEEE” rather than “HOOOOOOOOUUUUUUU”.
For example;
I think this sound mod gets the idea to perfection: sadly it doesn’t work anymore.
Honestly, if you could find videos of Abrams where the person filming it says what type of camera/microphone they’re using, you (or other people) could track down the microphone’s frequency/Db graph.
An example of this (although for some IEMs) is this:
With a graph like this the sound output of a video could be adjusted to be accurate, and then that could be put in a bug report showing how loud it should be.
M829a3 was designed to defeat Kaktus 6 ERA that was to be on the object 640. M829a2 was the reposence for k5. The a3 is debatable whether it can or cannot bet relikt because they are still highly classified. But A4 was designed to improve accuracy and future proof.
A3 was designed to defeat Kontakt-5 at longer ranges than A2 (source), and going off of the fact that the US had access to information from the UK’s 5 T-80Us (source) (including the British potentially transferring one of the T-80Us to the US, but I can’t find a source for that - it’s just stated a lot everywhere) and the US importing 4 T-80UDs in 2003 and not cancelling the A3 (source), we can be sure A3 goes through K-5. But, since “the M829A3 cartridge was developed to counter advances in armor protection technologies, including explosive reactive armor” (source), and K-5 being an 18 year-old ERA in 2003, then it’s obvious that A3 can defeat something newer than K-5.