Another Dev Server, Another Sweeden Bug/Request

Hey everyone,

I’ve submitted a bug report / feature request asking Gaijin to finally add automatic target tracking (ATT) for air targets to the CV9040 BILL, CV9030 Mk.4, and CV90120.

If you’ve played these vehicles, you already know how frustrating it is that they can’t track helicopters or aircraft — despite being equipped with the Saab UTAAS (Universal Tank and Anti-Aircraft Sight), which was literally designed for engaging aerial targets.

Meanwhile, other modern MBTs and vehicles like the T-72B3, T-80BVM, T-90M, VT4, Type 10, Leclercs, and Merkava Mk.4s have all already received automatic air target tracking in recent updates.
There’s no reason the CV90 family — with its real-world dual-purpose FCS — should be left behind.

This isn’t about buffing; it’s about realism, consistency, and fair implementation.
Gaijin already models ATT across a wide range of vehicles with modern fire control systems — the CV90 series deserves the same attention.

✅ How you can help:

  1. View and upvote the bug report: Community Bug Reporting System
  2. Leave a comment if you have any credible info, manuals, or sources about the UTAAS system or CV90 variants — it strengthens the case.
  3. Share this post with other players, especially those who play Swedish or export CV90 variants.

The more visibility and community backing this gets, the higher the chance it’s reviewed and fixed in a future update.

Summary of what’s being requested:

  • Enable Automatic Target Tracking (Air) for:
    • CV9040 BILL
    • CV9030 Mk.4
    • CV90120
  • These vehicles use the Saab UTAAS system, which supports anti-air engagement and automatic tracking.
  • Aligns with similar updates already applied to many other modern MBTs.
10 Likes

Strf 9040s don’t use IR tracking systems.
Strf 9040s use a different system that is not a feature in War Thunder at all at this time.

UTAAS sight is not the FCS + sight combination.

So the evidence required is FCS, since everyone knows the sight is capable.

Devs have already told us to go rot, at this point just give up on getting them to implement novel fire control functionality that they can’t sell for an arm and a leg.

They closed it

itsovernapoleon

3 Likes

And no one is surprised.

CV90’s, specifically UTAAS do not feature actual tracking capabilites, they have something called inertial ““tracking””, which is not identical to actual tracking of via an algorithm that locks onto a contrast in the UV/IR-field. IRST =/= inertial ““tracking””/inertial-lead-calculation

Has anyone noticed that the STB of STRF 9040 BILL fails when the speed exceeds 30KM/H? Is it a bug or is it supposed to be like that?

I’ve never understood what makes the UTAAS “track” different from a so called “real” track, and why Gaijin won’t simply give IRST tracking as a half measure until they can model this properly.

Say if there is a aircraft flying in perpendicular direction, does the gunner have to manally track/hold the sight on the target and then the gun applies lead automatically? If so, why not just give a lead indicator but without the automatic sight following.

I’ve posted some TLDR explanations previously:

1 Like

Aight, I see.

So for basic/early UTAAS the devs could just use the existing track/lead feature but make it not update.

You get one non-updating lead/track vector for each time you lock on.

However, what keeps a user from simply re-lasing the aircraft periodically to update the vector? And how quickly could you do this?

And for later models like you said there is apparently a built in pulse feature for that specific purpose. At that point we’re basically talking about the in-game track-lead system so why not add it.

Probably yes, with some tweaks as the current in-game version locks the vehicle even when you’re aiming to the side of the vehicle. the UTAAS has to be on target for it to work (so technically IRL it can lock any point regardless of if it’s a vehicle or not).

Nothing really, just the fact that they have to hit the vehicle with the lase, if the lase misses then the UTAAS will track whatever is behind the vehicle (or for air not at all).

Probably as quickly as the lase takes to perform and calculate, IRL i’m guessing has some sort of small time limit to avoid sending overwhelming amounts of data to the FCS and crashing it or bugging it out, but that is just a guess from my side.

Yup, the issue with this last part is evidence of it, i’ve only seen people claiming they operate the vehicle and say that it exists. I have not seen any other mention of such a function anywhere else.

I’m just gonna link this video that many have linked on the old forum and maybe on the new one. But you never know.

The PLSS on the STRV122B PLSS should have target tracking of some sort as shown in the video. We might extend that to the CV90120 in game that also features the PLSS. Still, I understand Optic does not equal FCS, but the video does show the strv122 PLSS doing target tracking.
Btw I don’t mean the trackfire rws shown in the render, I meant the actual tank with PLSS starting 1:25 in the video

The UTAAS sight isn’t the same as the PLSS. The video talks about the remote weapons stations functionality, of which none of the strv or CV90 has one.

The PLSS are the different telescope sights on the strv 122B PLSS and the CV90 MK.IV and BILL (all three are different PLSS).

The UTAAS sight is the commander/gunner sight on every CV90 version (there might be some exceptions).

The issue with the UTAAS in general is being able to prove that the video tracker module is installed in each specific vehicle as it is an optional addon.

still, the video shows the strv122b PLSS tracking target using the PLSS. At least that should be added since other tanks are getting similar functionalities.

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The PLSS can’t track targets without the same video tracker module installed, so we still need proof of the vehicle having that installed for Gaijin to consider it. The video tells us nothing about what version of the tank that is nor if it’s a one off prototype or if more of the same version has been made.

1 Like