AMX A-1A still lacking (11.0)

The Su-25BM at 11.0 can mount 2x IRCCM (!!) and 2x R-60MK and 4 gun pods

This is the best that the AMX A-1A gets


120 countermeasure (AMX A-1A) vs 256 countermeasures (SU-25BM)

The time that Su-25BM can stay in fighting, and the chance that it actually secures a kill (gun pods + IRCCM) is much larger than the AMX that struggles.

It’s not like that these AMX has way more powerful power to weight thrust either.

Su-25BM is 10.5 tons, AMX A-1A is 7 tons.
Combined thrust, Su-25BM outputs 7060 takeoff thrust, pushing 10.5 tons = 672.38
Thrust, AMX A-1A outputs 4720 takeoff thrust, pushing 7 tons = 674.29

So in reality, there is basically no difference in thrust to weight performance.

I will admit i will never understand this. Its dedicated ground pounder. Its main task is to pound ground. Its kit is built around pounding ground. Its A2A capabilites should be centered about self defense.

WHY it should be effective in air to air role?

Yes, Air battles are built around A2A combat. There can and should be discussion about making the whole mode more dedicated ground pounders friendly (trying to get walleyes on A7E, not even spading it, was geniunely the worst experience I had in a while), but dedicated ground pounders should never be as effective in A2A role as dedicated A2A aircrafts.

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Its not like the AMX A-1A is partuclarly effective against ground targets compared to Su-25Bm either

Well yes, but your post talks about tweaking the AMX around A2A capability, not A2G, since you talk about the A2A kit.

I feel the AMX could easily move down to 10.7 and be fine. Since the MAA-1 is kinda of a sidegrade (more of a downgrade tbh) to the 9L, less range for more pull.

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I shall agree with this statement.

However, ground pounding in air battles won’t become a really multi-aspect and detailed thingy, at least not in forseen future. Everything devs did about ground pounding was reducing players’ urge to do that (see base bombing on fighters with S-8/S-13/Zuni/FFAR/Mighty Mouse and tickets depletion from base destruction, even tho these changes are fair). Air battles really lack variable air-to-ground scenarios, yet devs, at very least, provide more options for anti-ship equipment in air battles (still hella useless but better than nothing).

As we also have BR division between these and ground battles, it is more than fair to ask for BR changes in air battles while looking at A2A loadouts (I think AMX A-1A would benefit quite a lot as a premium from such approach).

Until devs get around more detailed and tweaked air-to-ground gameplay in air battles, ARB should be defined more on A2A capabilities, and GRB — more on A2G.

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Su-25BM is a technically correct comparison, but a fiddly comparison nonetheless due to it being a bit of a rarely played event vehicle that probably should be 11.3

The better comparison should be with the AMX on the TT and comparing the MAA-1 with the Aim-9L. Personally, I think the MAA-1 is largerly a sidegrade rather than an upgrade and the AMX on the TT does have an easier to use (though not necessarily better) gun. In pretty much every other respect they are the same iirc.

When also compared to something similar ish, like the Sea Harrier FRS1e, it is also hard to justify the AMX A-1A being 11.0, as the FRS1e is faster and handles better, though at the cost of survivability.

With the TT AMX being 10.7, the AMX A-1A probably should be 10.7.

People are right though, mud movers, pretty much all of them, are at a disadvantage within ARB, they will either be kinda OP or DOA and there isnt any meaningful way to have something inbetween with the current gamemode setup, Its just not designed for mud movers. In ASB where mud movers thrive the AMX A-1A is a lot better, but its still hard to justify it being 11.0.

fair enough, but as long as these tweaks wont result in dedicated ground pounder suddenly becoming just as effective in A2A combat as dedicated A2A platform.

M61 minigun> DEFA so there’s that.

Yes and no.

It can carry quite a bit of napalm (4x base kills iirc) and Gaijin has a wierd obsession with “lots of base kills = higher BR”

DEFA hits harder, but is a lot harder to aim due to lower muzzle velocity. So it swing about and I would largely place it as personal preference than one being better than the other. Though I also wouldnt get into many dogfights in the AMX A-1A if it can be avoided and instead the DEFA are better for ground strafes

thierry-henry-smile

Spoiler

Call me a skill issue, but DEFAs are very often garbage even if they hit with their HEFIs. Idk, either fuse thingy, damage models or pure skill issue

Whilst I do have the AMX A-1A. My main frame reference is with the 30mm ADEN and my general experience is that a few really good hits tear targets to shreds, but landing those hits conistantly is really hard. There are some differences in round types used but I cant imagine those would have an overwhelming difference