AMX-30 ACRA gun handling

Is there anything that can be done for the AMX-30 ACRA to stop the missile bouncing around so much with the gun recoil?
It makes it pretty annoying to play compared to the amx-10m as that seems to have a much more stable gun so the issue is less apparent? I have only test driven it so I’m not sure if that completely true in a live match with ping and servers to contend with.

Any tips to mitigate the missile tracking the recoil are also appreciated :)

Hm, frankly, have played the AMX-30 ACRA only a few times, while the AMX-10 M ACRA is possibly my favorite French tank atm.

I find at the BR the AMX-30 variant is, the missile offers not much of an advantage and the vehicle is mediocre at best.

The AMX-10M on the other hand is at a very favorable BR, and I don’t think I have experienced an ATGM with a more stable, and straight flight path than that the 10M’s ACRA: You can literally just aim at any desired point of a stationary target, fire and will hit with extreme precision and accuracy, while all other SACLOS ATGM’s one has to more or less correct the aimpoint so the missile will hit. Quite often the flight path is so straight and reliable, that your missile will hit and kill even when oneself is destroyed while the missile is in flight.

Interestingly, I found the AMX-10M to be a pretty awful vehicle. The missile itself isn’t bad; in fact, you could say it’s quite good. The problem is the platform. It’s an armored vehicle that needs to extend the entire tank to fire, with unrealistically soft suspension, a 20mm gun with almost no depression, and very little traverse. All of this is made worse by the fact that most of the maps are small and full of obstacles.

Regarding the AMX-30 ACRA, I find it strange that it has so much recoil, since the gun’s shock absorber should absorb much of the impact, especially since it has a muzzle brake. My only complaint about the missile is that, despite being fired from a cannon, it suffers from the same problem as other ATGMs: it doesn’t travel in a straight line after launch; it drops a few meters.

I wouldn’t be surprised if that recoil, combined with the AMX-30’s soft suspension, is a hidden, artificial roll effect implemented by the devs. It’s important to remember that suspensions are modified based on the devs’ preferences, as happened with the M18, which performed too well because it had both of the game’s meta attributes (speed and APHE). As a result, the devs gave it a softer suspension so that it would take longer to stabilize the barrel.

It is quite mobile though, so you can very well hide out of sight, wait, pop up and engage, then hide again.

Also, you look like a shed, so parking it next to a barn works well too, haha! What also helps a lot is to camouflage the whole flat front side with shrubbery…

I use it almost exclusively against aircraft, where it does its job very well. But: Any hit you take will with high probability take out the commander and thus the 20mm…

Yes, the vehicle is particularly map dependent: It does very well in long distance maps: El Alamein, Tunisia, Eastern Europe and Hürtgenwald have some excellent spots for the AMX-10M. One can also make do with small maps, sometimes even quite surprisingly so, thanks to the high agility of the vehicle.

That’s the only thing that saves it.
If you get a decent map, you can hide and attack enemies, but you have to be lucky enough that there isn’t an enemy guarding that area, since the maps are so simple that it’s easy to predict where an enemy will appear. That’s why larger and better-made maps are needed.
Getting back to the point, I don’t understand why a missile fired from a cannon behaves the same as a missile fired from a tube. In principle, it shouldn’t have much drop. And since it’s a low-velocity cannon, it shouldn’t generate so much recoil on the AMX-30 ACRA.

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Yeah, also don’t understand it. I think it’s actually exactly the same gun, so why should it behave differently. If anything, I’d expect a larger impact of the recoil on the much lighter AMX-10 chassis than on the heavier AMX-30…

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I understand it (although I don’t agree with it at all). The issue is simple: all AMX-30s have a suspension nerf, and since the ACRA missile is decent and is mounted on a fast vehicle with a turret, they give it an extra nerf to artificially make it a mediocre missile launcher, thus avoiding increasing its BR.

Is this something that could be bug reported? Or not because we only have vibes? :(

Only a tech mod can answer this. May be tricky I guess…

I figured, oh well