No
Bait used to be believable
we need the aim174 right now in the game, russian missiles are overmodeled and too op. aim9x for r73 counter now1!11!1!!!11!!!11!
Aim-9X is the counterpart to the R73… Or do you believe only one nation deserves thrust vectoring missiles?
AIM-9X is IIR , and basically unavoidable.
R73 does funny flips and twirls around , ocasionally going nuts and actually hitting at high-offbore.
They are not the same .
Realistically, all US jets should be knocked down by about 1-2 BR steps, the F-14 IRIAF will demonstrate, thanks to it’s wide availability, that once you remove a US jet from the epic gamer hands of skilled US player and pass it to the average player they really struggle to achieve anything, highlighting the need for some urgent rebalancing.
Aim-9X is avoidable. Stop flying 100 meters over the ground and bundling up into a 10 player furball and the Aim-9X won’t be as deadly.
This next generation of missiles is going to be great. It is going to force players off the deck into maneuvering air battles. The only reason the Aim-9X and Aim-120D are going to be a problem is for players who refuse to maneuver and are a one trick pony going head on into furballs.
Gl with evading 9X in BFM
Well then, if Balance is your main concern , why not give everyone equivalent weapons?
Basically every European can get the Meteor.
France will have more MICAs
Germany would get IRIS-T
GB would have their ASRAAM
Russia would get their different R77 Variants (K-77M, R77-1 and so on), R74M2, and throw in the R37 in there for the funny , because why not.
Making the game more point and click than it already is just isnt the solution.
Harder BVR, not a problem, only better gameplay
This is the answer… We are already seeing this shift. Less furball in top tier, and more maneuvering and positioning. Half the teams climb now, which is a great reprieve from the forced nonsense we have now thanks to russia always being the first to get the best missiles. It was a shit show when they had all aspect IRs and no one else was allowed to.
I don’t mind this, the Aim-260 is its counterpart and has better speed and range. So add them both together.
I don’t mind this either.
A little bit overdue at this point.
Overdue at this point.
We should see this with the Aim-174B so I am all for it.
Still under development, they can’t get it working right so no. Not until they can get one to actually work, no fictional performance.
Isn’t an improvement so would be a waste of code. Still out ranged by the Aim-120D. Along with the R77-SD, and even R77M has shorter range than Aim-120D so bring them on honestly. Aim-260 way out performs them anyways.
Play DCS. It doesn’t make them point and click. It means you have to learn positioning and maneuvering. You can’t just go head in without a braincell. Which would be a nice change.
AIM-260 isn’t even in service, so the logic you applied to the K-77M also applies to that.
Are these russian aircraft in the room with us right now ?
Okay, but this isn’t DCS. War Thunder is not ready for any of these missiles. The maps are not, the aircraft are certainly not, and I seriously doubt if the playerbase is.
“It doesn’t make them point and click.” Blatantly false and knowing you play US Top Tier, you should know this. The current Fox-3s are already either only defeatable through extreme amounts of chaff, or through terrain obscurance. This is mainly because Gaijin has made the seekers better and more reliable than they are IRL. It is also because Gaijins missile aerodynamics and G-Force calculation is incorrect. Every missile in-game currently pulls harder, longer and with less loss of energy than they do IRL or even in DCS.
You play top tier and know how most players participate: Stay low and obscured, merge into a big furball, and fire everything you got before somebody hits you with a missile you cannot dodge. This is common knowledge and the general experience for anyone that cannot outrange the AIM-120A/B model.
Lets say we add all these funny missiles to the game. Meteor, R-37 and S/ERAM would have a range enveloping the entire map. I cannot speak on the french missiles since I am not familiar with them, but I imagine Frances domestic VHR missiles are also in that ballpark.
You now have anywhere between 6 - 12 times 4 - 8x missiles, from spawn, fired off immediately. The game is decided not by positioning and skill with radar or avoidance techniques. It simply boils down to guessing and trying to avoid missiles classified parameters that Gaijin threw a dice to come up with.
This would surely be difficult in real life since it would constitute some of the most violent air combat since WW2. In War Thunder, the smaller engagement space and overtuned missile parameters make this even worse, significantly so.
Conclusively, I cannot for myself or with my friends aid comprehend or fathom how you expect any of these LRAAMs to be good for the health of the game. Let me clarify for you personally: With such introductions you would lose that AIM-120 advantage you currently enjoy, because everybody would always be in range. Keep that in mind and have a good day.
They are in full production, they are being secretive of where they are going.
Not to mention the Aim-120D-3 was successful years ago: Air Force Successfully Tests Redesigned AMRAAM AIM-120D3 | Air & Space Forces Magazine Which has an unclassified potential of 180km.
Only more reliable on the soviet variants. We have submitted numerous reports of the NATO missiles underperforming. The Aim-54C is no where near where it should be. The Aim-120A has received multiple nerfs while the soviet missiles go untouched. What you have said is inherently false.
Also incorrect, and we have stated how to make this more unique. Add multiple spawn points, including with air spawn. Reduce the map size to 8v8 so you aren’t being hit from both directions. Then start playing the chess game that is standoff fighting.
One way or another the player base is going to have to learn to fight BVR. Now is a perfectly fine time to do it.
It was proven the opposite. Capt Hwang took out two Mig 29s in his F15C doing this exact thing. And it wasn’t a slug/blood fest.
You understand we still have options right? I personally play Sweden at 8.7 in Tanks because its a great fit for me. I could play top tier, my kids have unlocked some stuff on this account at those ranks. But I don’t. We all have choices, and if you don’t like standoff/BVR chess matches, you can always stick the low IQ furballs of 10.0 where only soviets have all aspect IR missiles.
You see Gaijin need actual sources for stuff and not complete inventions + where on earth are you getting that range
The article does not state the range of this missile and merely mentions test launches.
The figure you have appears to be from Wikipedia and is quoted incorrectly, with the figure appearing in a different article (link 1) and being states as “[…] classified, but is thought to extend to about 100mi (160km).”
There are no mentions of production runs in either articles.
The US Air Force says otherwise. But I will let you do that digging on your own. And no, it wasn’t wikipedia. The Air Force has claimed the new model has the furthest confirmed kill on a target ever.
Im gonna dip here because you are clearly not arguing in good faith.
The argument is completely mood for Hwang since that was a 1v2, not a 12 v 12.
The R-77 is mentioned in multiple nerf patch notes, so that is also incorrect.
If you have figures, ACTUAL FIGURES, not just random Wikipedia quotes that source a magazine incorrectly, for the 54Cs performance and failure rate, I’ll be happy to retract that part of my statement.
Source your shit, gamer.
Addendum: Negative K/D in the MSIP and F-14B. I can see why you need those SM-6s now lmfao.