I mean, I like the idea a lot - and there could be game mechanics that support it in higher tiers.
The Hind carries 8 troops, and the Merkava (this blew my mind when I learned it years ago) has room for 6.
Technically, brand new vehicles aren’t even needed - just a mechanic to simulate rolling up and dropping your buddies off to hold the point. It could be abstract - I mean “capturing a zone” is already pretty abstract, it’s just a timer that represents…a timer.
Modify it to represent a generic ‘count’ of infantry in and around the zone (either 1:1 for however many infantry can be carried at later tiers, and representing infantry riding on top or walking behind medium and heavy armor sets at lower tiers - or a multiplier, like “every infantry in a Merkava is 10 points, the Merkava carries 60 points of Infantry”
The interesting twist for me in even a wholly abstract “points based” layer of Infantry Support like this is that the enemy can roll up with their own infantry to control the zone (a house to house firefight breaks out) - and to win you need to bring MORE points than the enemy has in that zone already (or you fight to a stalemate, and you capturing the point just turns it back neutral as you fight to a standstill.
OR
Armor can call CAS or Uncle Artie directly on the zone and “hurt” the infantry ability to hold the zone -not necessarily casualties - even though this is all abstract numbers with some animation window dressing to make it look nice, Artillery can make the Infantry keep their heads down, suppressing them. that can be just as effective as dropping 500 pounders on their heads…
Could introduce the mechanic with existing assets (no real changes or new vehicles to mess around with) and see how well liked it is before a full commit.
Think it would be like the arty we have now or maybe some smaller type ones that only hurt open top tanks? It would be cool to have actual infantry interact with each other. Maybe even their own mortars in the back.
I also like the idea of unarmed troop transport vehicles. They may not be able to defend from an T-90 slinging a hunk of metal at you faster then the speed of sound, but they have one thing that tanks an other vehicles lack.
S p e e d. Try hitting a target faster than your turret can even traverse. Try hitting something light like a Hummve or a jeep while its zooming through buildings and dropping off troops near objectives. And the best part? It would theoretically have the lowest cost to spawn since its vulnerable to pretty much everything else. Once you run out of most of your spawn points, you could zoom around the map in the hopes of assisting the team by trying to cap a point, preforming reconnaissance, repairing damaged tanks with engineers, or even dropping off supplies. What makes it all even better is the fact that this could be done with every tech tree and every battle rating.
Its April first so I’m not getting my hopes up, but I do hope they’re just using this as a test bed to see if it would fit in the game. The trailer made it look like it’ll be an FPS thing but hey, fingers crossed lol
Yes i think this is a good start. Just Ai control Infantry (bot) that player can interreact with . (and reward with a few SL and RP when player shoot at them) . Can capture and defend capture zone. can help spot enemy . can shoot at enemy infanry.
Then update that gave them AT weapon. (that not too strong) for Each era
Early ww2 - Anti tank grenade , Anti tank rifle grenade , satchel charge
Late ww2 - Bazooka , Panzerschreck , Anti tank grenade
early cold war - various rocket launcher , M20 super bazooka , RPG-2
late cold war - various rocket launcher , M72 Law , RPG-7 (PG-7V warhead)
modern era - various rocket launcher carl gustaf , AT-4 , RPG-7 (PG-7L)
Then another update that give IFV and utility helicopter ability to deploy infantry squad . (Still Ai control Infantry [bot] ) But player can order them to go anywhere they want them to be.
Yes i have read your post.
But i suggest that player should be able to interreact with them in the future update.
And btw i think infantry in WW1 event can kill your tank with anti tank grenade if you get too close to them as someone mention that in others topic.
Tbh the “pegi rating” thingy are a bit redundant to me as there are plenty of things that (already in game) that could be the problem. For example you are able to shoot and kill tank crew that are exposed due to vehicle being open top like SPAA and such. There also Field artillery piece with crew on it (it actually a recoilless gun) that player can shoot and kill in helicopter PVE . Once they are dead there are no gore or blood being show as they’ll just act like they’re unconscious or just disappear entirely.
Also i don’t think infantry alone would cause unbalanced for certain vehicle than the map could. As most already have weapons that will keep them at bay which is HMG , LMG given Gaijin could alway add suppressive fire mechanic that will stun infantry Ai and force them to stay in cover / stay prone. HE and howitzer would outright delete them if use right.
And the Anti tank weapon they carry wouldn’t be more lethal than AP,HEAT that tank shoot. Not to mention they would also have a hard time hitting moving target beyond 200-500m let alone penetrated medium and heavy tank from the front.
It comes off as being that any occupant of the crew is falling asleep, and that the individual person isn’t targetted directly, independently of the vehicles crew.
With actual troops, this becomes an issue, as they’re being directly targetted.
The difference in rating from enlisted to war thunder shows the difference.
Before I say anything else I know there wouldn’t be an issue with the ESRB since it’s rated T which definitely allows for shooting and killing people as long as it isn’t graphic (i.e. splattering blood, gore, dismemberment, etc), but I’ll cop to not being as informed on the PEGI system. As it stands you can deliberately target specific exposed crew and they do slump over and stop moving. I’m not gonna make too many claims about PEGI but I would think as long as it didn’t look realistic it would be okay. They couldn’t bleed let alone anything more graphic, and it would probably be best if they just fell over when “defeated” rather than any even remotely realistic death animations or being blown through the air etc. I know you can definitely do worse with an ESRB T, but I’m not going to pretend I can authoritatively say where the line for PEGI is on violence and death of human and human like characters being “unrealistic.” It does explicitly allow for horror elements like graphic injuries and realistic violence against non-humans, so I feel like bloodlessly falling over stiffly in a very unrealistic manner might pass.
As far as the suggestion itself I would love this, so long as infantry was AI. I don’t want it to become infantry focused for players, as that’s what Enlisted (which also has its charms) is for. I think it shouldn’t even just be pure infantry, things like field guns we’ve seen in World War maps would be cool too, and logistics and transport AI vehicles too like cargo ships in naval. We’d need appropriate infantry and support weapons by BR though.
I still miss the days when Air RB, or Historical Battles as it was then, were longer and were actually operations where you were supporting an overall battle. There were issues of course, but I think ditching it to cater to fighter-exclusive players who wanted quick, arcade team deathmatch without admitting they play arcade was beyond throwing out the baby with the bath water. I wish they’d built upon it, and then the pieces would have been there to have that in GRB too. There’s be objectives like taking out artillery batteries (that could even influence the ability or performance of artillery strikes) or supporting/stopping an offensive. Not just IFVs, but tanks were often designed to attack infantry and fortified installations more than other armor. You’d have a reason to carry some HE, or even shrapnel rounds. This lets these vehicles actually fulfill more of the job they were built for.
You’d still need to outplay other players who would be the tanks on the map, but keeping people invested in a game like this instead of maximizing churn means making sure all levels of player can feel like they had fun. Note I’m not saying get carried. Even good players (and I’m under no pretense I am one) know how frustrating even a very short streak of being killed by a guy you didn’t see without accomplishing anything and going back to hangar can be. Lots of games have ways to keep them engaged without it meaning skill doesn’t pay off to win matches. It’s not like random lobbies need to have e-sports rules.
yeah and besides thats not even what would cause the age rating to increase if infantry could be killed its the fact that you could mow them down with a machine gun and that alone would cause its agr rating to increase according to the ESRB and they work with Pegi as far as I know to have age ratings be the same worldwide
“the individual person isn’t targetted directly” But you still can aim directly at the crew and not the vehicles itself though. To me that doesn’t make it any differrent from shooting at plain infantry holding a gun. That why i said they’re a bit redundant and doesn’t make much sense.
So unless there are blood and gore being show. Those things doesn’t make any differrent to me tbh.
Beside that i think Gaijin could very well adjust / change Pegi rating if they really have to.
But that makes it so that only 16+ can play the game, which could cause a lot of problems considering the age-marker of the raging players that I’m constantly seeing now when they have trouble with the enemy getting them.
I’m sure school has been let out somewhere with the consistency of the rage.