Over and over and over again, one single Wyvern S4 could kill more than 2000 tickets in maps with 5300 ticket amount.That literally kills the game. I think both the maps and Wyvern S4 should be changed. Wyvern S4 should go uptier, and many maps need to be redesigned (as well as increasing ticket amount)
Stupid maps like this. Even my grandma can fly a Wyvern S4 or a Do335 and kill 20 ground targets in 3 minutes.
To make things worse, Wyvern S4 is fast. Extremely fast. Even faster than Do335. And it has air spawn. So it can kill 2000 tickets even before opposing fighters could arrive at the airfield.
In addition, I really don’t see the reason behind gaijin uptiering Wyvern S4 in GRB but not in ARB. In GRB Wyvern S4 is usually rather slow(due to its poor energy retention), I don’t really consider it biased. It is in ARB that Wyvern S4 ruins the game. Maybe gaijin’s men need a pair of glasses.
Oh I’ve heard of that. I think this needs to be changed as well. We are playing a PVP game, not some “kill as many ai as you can before time runs out”.
A) no own strike aircraft are able to intercept Wyverns
Imho the main issue with Wyverns is that if you want to fight them with a strike fighter (in order to deny them such high numbers of ai ground kills) you have gamble by going in at max 2.500 meters in order to trigger the red markers and to anticipate their approach routes properly.
So if you go low with SM 92 or a Firefly to prevent this, you usually find none - or 4 of them at the same time. Your teams (mainly other own strike fighters) either climb to intercept bombers or are not able to find alternative strategies to headons. So even if you are able to kill one - the other 2 or 3 stick at your six and you therefore have to retreat immediately on your side of the map. As soon as you start dogfighting above own ground units you get swarmed…
and
B) Players would actually care about map design
Whilst i agree with your comments regarding poor map design, just a few players care about this issue at prop BRs.
I created an extra thread in order to address the most obvious design flaws direct to the devs, but just a few passionate players supported this effort. And, ofc, i mentioned the way too low ticket amount on certain maps.
So as long as there is a rather low participation of the community, the Community Managers have no chance to give a feedback to the devs (“Map design needs to be changed”) supported by a lot of prop players.
From my pov fellow jet players do a much better job with addressing the necessity of map changes - at least the number of supporters of these threads are usually way higher. But their feedback has imho not shown any results, so it looks like a mission impossible to expect improvements for prop BRs as there are no 70$ premiums at risk …
Going to make the same argument I make everytime. Wyvern is no better than most other fighters at the same BR, would even consider it inferior to the same BR Spitfires.
It’s ground attack payload isnt all that impressive outside of the large ammo count of 20mm Hispanos, which just happen to be ideal for cleaning up the unarmoured stuff on the ground, but no more effective than the P-47 with 8x 50 cals.
Just the airspawn that is the issue. Remove that, and it probably becomes one of the weakest premiums at that BR.
And the map needs redesign. Too bad nobody paid attention to Uncle J Wick’s comments. Many would complain in chat or in their channel, but only a few of them comment on the issues at official websites…
Getting rid of the air spawn would actually be a good option. The Wyvern is mediocre at gaining energy and loses it very quickly, the main problem is forcing it to waste its energy when it abuses the speed and armament advantage.
Getting rid of the ARB air spawn leaves Wyvern to be effective in GRB where everyone spawns in the air, but does away with the overly toxic energy hellspawn that is a Wyvern played as an interceptor.
A similar argument could be made about XP-50, which many players also find toxic to fight solely because of the air spawn advantage.
…sounds nice on paper, but is imho out of any serious debate. Same as discussions regarding other aircraft which causes similar trouble. These requests look at first quite reasonable but do not consider gaijin’s view on things.
Why?
Just show me another premium prop that lost his airspawn and you might see why gaijin won’t even consider this. The low BR is a result of the average performance of their pilots and the average pilot uses it as strike aircraft to kill ground or bomb bases.
So a removal would mean that a single strike aircraft would no longer have an airspawn or would have to be reclassified as fighter to enforce an airfield spawn. Which strange story should gaijin tell to justify this? They would indirectly admit that their BR setting policy is crap - and they would receive a massive backlash from people that already have bought one.
So there is no incentive for gaijin to nerf a top selling premium aircraft - so asking for a removal of the airspawn makes no economic sense for them. It is literally the same as asking for a removal of the bomber spawn for Ju 288s - a waste of time and energy.
That’s all fair arguments, however I’m just sick of the aircraft and want to dream a little. If it’s not grounded, its BR should be higher, and currently I’m too lazy to compile reasons why. Shortly: to hell with gaijin’s statistics
I have seen this thread, but I’m not sure as to the extent of relevant replies. Namely, is a complaint about distance of airfield-airfield applicable to that thread, or only ticket count and objective design? (I wanted to complain about Mozdok, checked that thread, saw it was about tickets, assumed it was not applicable and made a suggestion that has been sitting in the void eversince.)
Also adding to your A point,
Wyverns hurt the friendly team as well. I remember trying to do the bomber BP task way back during northern kings and I basically gave up if I saw a large group of friendly wyverns as I knew they’d just nuke all bases and match would be over by the time they respawn. Even with prop feathering, wing-flutter-on-verge-of-ripping dives I had no way to out-compete wyverns.
Maybe i was not specific enough - the goal was not to discuss the detected flaws. The goal was to offer a platform on which specific design flaws can be addressed - and the number of upvotes/likes should put some leverage on those observations.
So it is not uncommon that certain maps have multiple flaws, but addressing them individually makes it way more easier to point them out. So if you have additional flaws identified it would be great to post them.
Have in mind that the game play itself has a large number of almost unknown weaknesses (or nerfs). If you have played long enough you might be aware of them. A typical (and mostly unknown) example is that some years ago you could time your attacks on vehicle columns that way that you bomb a bridge whilst a column was on it - and you got rewarded with the score for killing the bridge and all vehicles passing it. Since a few years the vehicles simply disappear without giving you any score for them.
I had planned to add a second thread to address those if the map design feedback thread would be successful - what is obviously not the case, so i won’t invest additional efforts.
Gaijin has a very long history of ignoring suggestions or bug reports. But - to be fair - they processed some of my bug reports (not completely) like this one:
Totally agree - on top of that there is no number limit of strike aircraft per team. So especially during grinding events lobbies are flooded with Wyverns - i had in one match 10 (!!!) on my team…
What annoys me the most regarding Wyverns (and stuff like XP-50s or previously the undertiered (BR 4.3) J2M2 is that you had to alter you game play in order to beat them.
So now i am forced to get as soon as possible above 5 km to be safe from them or trying to play scared when an XP-50 comes in (in order to create an undisturbed 1 vs 1) - which forces you to use airspawn planes to avoid way too long efforts to reduce their initial energy advantage.
Same as with the undertiered Yak-3 spam at 4.0 / 4.3.