They are really going to have to work on the AI if that is the case, as they are pretty trivial to dispatch for a player that knows how to do so (also ensuring that they stay within the high fidelity FM’s constrains will be important, since supersonic Hellcats in level flight break immersion).
I’d also be interested to see if Carriers still retain their player aircraft interactions, since posing one up behind an island and having a second pop out and dump; torpedo’s / AP bombs / various ATGM / AShM rapidly seems like it could be a little busted.
if they were going to address it i would hope it would be something simple like a limited resupply magazine depth (either overall or on a per player basis to avoid exploitation) that could be replenished at a cap.
I’m not sure. It certainly appears that the new AC HUD replaces the normal ships control overlay when active
But I can’t yet tell if it also obscures the normal 3ps view, or is just a toggle to another set of buttons a la the multifunction menu wheel here in WT
^these lines might not even be related, I don’t know.
These seem to be the buttons in " strategy mode " which do not reference the " supportPlane " file:
This was shortly after aircraft carriers were discovered for the first time in WT Mobile, and shortly before the new HQ model carriers( incl. some from Mobile ) were added here in WT.
There are not many differences between the code used here( left, red ) and what 's present there( right, green ):
My guess is that strategy view is the RTS view where CV players give orders to squads and from which they can switch into the “supportPlane”" controls. I think the way point icon (mark geo) is connected to the support plane AI mainly the section fly to point.
I might be wrong but I think it lines up quite nicely. The different .nut files are cross-connected the supportPlane files seem only to store direct links to the different squads. The Airgroupview seems to be the direct control view I will compare it to scout plane view later.
Apparently it was used on the Spain Air RB map at one point, it must have become disused when or shortly before the Forrestal/Baku pairs were added there in update " New Power " before carriers were completely removed from there.
But I would say that 15 plane squad is a bit too much I wouldn´t expect to see this large squads to be present in game. But on other hand I would expect the surviability be a bit higher then in this test since it looks like there will be option for player to take control of the lead plane. And I would expect that these could eventually get some stand of range weaponry like Martel and other kinds of ASMs.
I just wanted to test how would the AA refit BBs fare against the jets.
I think that considering the AA capability of ships with actual AA the conventional bombers will be quite bad, both just player aircraft and CV squadroons will need actual stand of weaponry be it ASM, guided bombs or even just torpedoes launched in walls from the 2 km range.
Datаminе: Aircraft carriers that were once in the mobile version of War Thunder (text only).
They have now been removed. But you can now know what kind of aircraft carriers were there and what year they were presented. Taken from discord
Idea on how multiple aircraft would be controlled. Don’t know how it’d work in RB, but I think it’d work very well in EC
You’d be sailing a carrier and you’d press a button to bring aircraft from the hangar to the flight deck, either fixed wing or rotor craft.
The number of fixed aircraft is determined by either deck space or number of catapults. As they’re being brought to the catapults/put in position the game sends out a prompt to all the other players which, upon accepting, are brought into the cockpit of one of the aircraft. The player who brought the carrier will always fly the lead plane. The planes take off and the players work together to bring down a ship and then return to the carrier. Upon shootdown, crash, or landing, the players are returned to their ships.
Rotor craft would work identically to scout planes, however they’d be used mostly for anti-submarine warfare.
@Motherhen357 Sorry for the bother, I reread the thread before asking but just to confirm, the full list of HQ / WTM-files WWII carriers is?
Kaga (1936) - Mobile
Shoukaku (1942*) - WT model
Zuikaku (1944) - Mobile
Lexington (1929) - Mobile
Lexington (1941) - WT model
Saratoga (1942) - WT model
Enterprise (1942) - WT model
Essex (1942) - Mobile
Illustrious (1940) - Mobile
Implacable (1944) - Mobile
As Shoukaku is the only one without an explicit text-form year, I did a quick check wikipedia check (yes yes, I know…) and apparently she received six additional triple Type 96s in June 1942 (two at the bow, two at the stern, one fore and one aft of the island) which, comparing to the very high-res announcement shots, are present on the WT model.
In September '42 she received a large Type 21 radar atop her bridge, and in October two additional triple Type 96s were added (bow and stern). None of these are present, thus her WT refit is June-September 1942.
Ah true, it’s probably best to include “planned for the invasion of Japan” stuff as WWII, not unlike “planned for the Spring 1919 offensive” stuff should really count as WWI, in other contexts.
We currently have USS Forrestal (CVA-59) in the game but, the game should have USS Enterprise (CVN-65) for post late 1970s jet such as F-14A/B, A-6E, A-7E and F-18C(soon).