WT Mobile 's latest update included some changes for aircraft carriers, so here they are:
This changed section is in ailist.blkx, affecting carrierFighter under the " hunt " command. It seems to me like a new set of checks to help AI wingmen follow the player 's controlled aircraft, but it might do something else.
These revised sections affect carrierBomber when the target is " bigShip " or " smallShip "
This one is similar to the above one for fighters, but affects the bombers instead.
This part affects carrierDiveBomber behaviour against bigShip, note that there was no change to smallShip reaction and that this section does not mention attacks using rocket weapons.
And this section again, this time for carrierDiveBomber
The following code changes are all from aircraft_carrier_unit_input.das
Sadly there is a bug currently where AI Neutral Aircraft Carriers capture any and all aircraft. So in customs nobody can enjoy aircraft carriers atm with members of the opposite teams on the same aircraft carriers.
I don’t think that mechanich is necc… for game purposes we can have aircraft just appear and disappear on flight deck as is. here is a link. It is based off my original idea from 5 years ago.
This doesn’t appear to be the case, the control menus in Mobile reference the specific AI behaviour types that have the code allowing them to react to the control inputs. Since WT also has the carrier-specific AI and control inputs, it 's reasonable to assume that the same will be true here even though the control menus haven’t appeared yet.
We already have Naval Helicopters but no armaments like torpedos and depth charges yet. Similarly the Shackleton is still missing it’s torps and depth charges.
This code section has been added to ailist.blkx and to captureai.blkx both
It seems that it may allow bots to use carrier airgroups, when they spawn as carriers.
( the " usecountermeasures " section has been added to all types of naval AI )
This code has been added to ailist.blkx, to carrierFighter, carrierBomber, and carrierDiveBomber
the pictured sections are from carrierFighter.
They appear to be improvements to the logic of avoiding terrain, going off map, and straying too far from the player.
A number of changes have been made to the files in the hud/strategymode folder, which contains many of the controls for aircraft carriers.
Some common themes between them are the replacement of instances of the phrase " curAirGroupIndex " w/ the new " curGroupIndex " and the newly added display of some basic information abt the aircraft carrier itself when the player is controlling one of it 's aircraft.